C_Traits .GetTreeCurrencyInfo
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Returns the list of TraitCurrencies related to a TraitTree.
treeCurrencyInfo = C_Traits.GetTreeCurrencyInfo(configID, treeID, excludeStagedChanges)
Arguments
- configID
- number - For TalentTrees this will often be C_ClassTalents.GetActiveConfigID, this is -1 when inspecting a player. For professions, this will be C_ProfSpecs.GetConfigIDForSkillLine.
- treeID
- number - For TalentTrees a class specific TreeID, for professions C_ProfSpecs.GetSpecTabIDsForSkillLine.
- excludeStagedChanges
- boolean - If true, the committed value is returned; if false, the staged value is returned instead.
Returns
- treeCurrencyInfo
- TreeCurrencyInfo[] - For TalentTrees, the first currency returned is for the class points, the second currency is spec points.
Field | Type | Description |
---|---|---|
traitCurrencyID | number | Can be used in e.g. C_Traits.GetNodeCost and C_Traits.GetTraitCurrencyInfo |
quantity | number | How much currency is available to be used, e.g. available talent points, or profession knowledge. |
maxQuantity | number? | For TalentsTrees, the amount of points available at your current level. |
spent | number | The amount of currency already spent on traits. |
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