C_QuestSession .SendSessionBeginResponse
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Consents to activating Party Sync following a request by another party member.
C_QuestSession.SendSessionBeginResponse(beginSession)
Arguments
- beginSession
- boolean - True to agree with starting Party Sync, or false to reject it.
Details
- This only applies when a pending request was intitiated by another party member.
Patch changes
Patch 8.2.5 (2019-09-24): Added.[1]
See also
- C_QuestSession.GetSessionBeginDetails() - Indicates which party member asked for the Party Sync to begin.
References
- ^ 2019-09-24, QuestSession.lua, version 8.2.5.31960, archived at Townlong-Yak