C_QuestSession .GetSessionBeginDetails
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Identifies the party member requesting Party Sync.
details = C_QuestSession.GetSessionBeginDetails()
Returns
- details
- QuestSessionPlayerDetails?
Field | Type | Description |
---|---|---|
name | string | |
guid | string | GUID |
Details
- This only applies when a pending request was intitiated by another party member.
Patch changes
Patch 8.2.5 (2019-09-24): Added.[1]
See also
- C_QuestSession.SendSessionBeginResponse(beginSession) - Used to indicate agreement with starting Party Sync.
References
- ^ 2019-09-24, QuestSession.lua, version 8.2.5.31960, archived at Townlong-Yak