C_LossOfControl.GetEventInfo

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Returns information about a loss-of-control event.

locType, spellID, text, iconTexture, startTime, timeRemaining, duration, lockoutSchool, priority, displayType = C_LossOfControl.GetEventInfo(eventIndex)

Arguments

eventIndex
number - index of the loss-of-control effect currently affecting your character to return information about, ascending from 1.

Returns

locType
string - Effect type, e.g. "SCHOOL_INTERRUPT"
spellID
number - Spell ID causing the effect, e.g. 33786 for Cyclone.
text
string - Name of the effect, e.g. "Interrupted".
iconTexture
string - Effect icon texture.
startTime
number - Time at which this effect began, as per GetTime()
timeRemaining
number - Number of seconds remaining.
duration
number - Duration of the effect, in seconds.
lockoutSchool
number - Locked out spell school identifier; can be used as index into the global SchoolStringTable to retrieve school name.
priority
number - ?
displayType
number - An integer specifying how this event should be displayed to the player, per the Interface-configured options:
  • 0: the effect should not be displayed.
  • 1: the effect should be displayed as a brief alert when it occurs.
  • 2: the effect should be displayed for its full duration.

Patch changes

See also