Needs summary.
C_GamePad.ClearLedColor()
Patch changes
Patch 9.2.0 (2022-02-22): Added.
C_GamePad |
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Global API |
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| Devices | |
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| Configs | |
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| Bindings | |
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| Cursor |
- CanAutoSetGamePadCursorControl
- CanGamePadControlCursor
- IsGamePadCursorControlEnabled
- SetGamePadCursorControl
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| Free look |
- IsGamePadFreelookEnabled
- SetGamePadFreeLook
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| Vibration | |
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| Led | |
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CVars |
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- GamePadEnableGamePadEnable
Default: 0 Whether GamePad input should be enabled
- GamePadAbbreviatedBindingReverseGamePadAbbreviatedBindingReverse
Default: 1 Display main binding button first so it's visible even if truncated on action bar
- GamePadSingleActiveIDGamePadSingleActiveID
Default: 0 ID of single GamePad device to use. 0 = Use all devices' combined input
- GamePadVibrationStrengthGamePadVibrationStrength
Default: 1 GamePad vibration effect strength
- GamePadFactionColorGamePadFactionColor
Default: 1 Enable setting GamePad's led color to match current faction
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| Camera |
- GamePadCameraLookMaxPitchGamePadCameraLookMaxPitch
Default: 0 Max pitch 'Look' stick can adjust camera angle
- GamePadCameraLookMaxYawGamePadCameraLookMaxYaw
Default: 0 Max yaw 'Look' stick can adjust camera angle
- GamePadCameraPitchSpeedGamePadCameraPitchSpeed
Default: 1 Pitch speed of GamePad camera moving up/down
- GamePadCameraYawSpeedGamePadCameraYawSpeed
Default: 1 Yaw speed of GamePad camera turning left/right
- GamePadTurnWithCameraGamePadTurnWithCamera
Default: 1 Turn character to match when camera facing is changed (1=in-combat, 2=always)
- CameraFollowGamepadAdjustDelayCameraFollowGamepadAdjustDelay
Default: 1.0 , Scope: Account Delay before follow resuming after manually adjusting the camera with Gamepad input
- CameraFollowGamepadAdjustEaseInCameraFollowGamepadAdjustEaseIn
Default: 1.0 , Scope: Account Ease-in time for follow resuming after manually adjusting the camera with Gamepad input
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| Cursor |
- GamePadCursorAutoDisableJumpGamePadCursorAutoDisableJump
Default: 1 GamePad cursor control will auto-disable when you jump
- GamePadCursorAutoDisableSticksGamePadCursorAutoDisableSticks
Default: 2 GamePad cursor control will auto-disable on stick input (0=none, 1=movement, 2=movement+cursor)
- GamePadCursorAutoEnableGamePadCursorAutoEnable
Default: 1 Auto enable GamePad cursor control when opening UIs that may need it
- GamePadCursorCenteredEmulationGamePadCursorCenteredEmulation
Default: 1 When cursor is centered for GamePad movement, also emulate mouse clicks
- GamePadCursorCenteringGamePadCursorCentering
Default: 0 When using GamePad, center the cursor
- GamePadCursorForTargetingGamePadCursorForTargeting
Default: 1 Enable GamePad controlled cursor for spell targeting (1=enable, 2=start-at-target)
- GamePadCursorLeftClickGamePadCursorLeftClick
Default: PADRTRIGGER GamePad button that should emulate mouse Left Click while controlling the mouse cursor
- GamePadCursorOnLoginGamePadCursorOnLogin
Default: 1 Enable GamePad cursor control on login and character screens
- GamePadCursorPushCameraGamePadCursorPushCamera
Default: 1 Rate for GamePad controlled cursor to push/turn camera when at edge of window
- GamePadCursorRightClickGamePadCursorRightClick
Default: PADRSHOULDER GamePad button that should emulate mouse Right Click while controlling the mouse cursor
- GamePadCursorSpeedAccelGamePadCursorSpeedAccel
Default: 2 Acceleration of GamePad cursor per second as it continues to move
- GamePadCursorSpeedMaxGamePadCursorSpeedMax
Default: 1 Top speed of GamePad cursor movement
- GamePadCursorSpeedStartGamePadCursorSpeedStart
Default: 0.1 Speed of GamePad cursor when it starts moving
- GamePadTouchCursorEnableGamePadTouchCursorEnable
Default: 1 Enable cursor control with GamePad's touch pad
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| Emulate |
- GamePadEmulateCtrlGamePadEmulateCtrl
Default: PADLSHOULDER GamePad button that should emulate the Ctrl key
- GamePadEmulateShiftGamePadEmulateShift
Default: PADLTRIGGER GamePad button that should emulate the Shift key
- GamePadEmulateAltGamePadEmulateAlt
Default: none GamePad button that should emulate the Alt key
- GamePadEmulateEscGamePadEmulateEsc
Default: PADBACK GamePad button that should emulate the Esc key
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| Movement |
- GamePadAnalogMovementGamePadAnalogMovement
Default: 1 Enable analog movement in any direction, rather than just the 8 cardinal directions
- GamePadFaceMovementMaxAngleGamePadFaceMovementMaxAngle
Default: 0 Max movement to camera angle to face movement direction instead of camera direction. 0 = always, 180 = never (115 allows using strafe with quick turn around)
- GamePadFaceMovementMaxAngleCombatGamePadFaceMovementMaxAngleCombat
Default: 180 Max movement to camera angle to face movement direction instead of camera direction, in combat. 0 = always, 180 = never (115 allows using strafe with quick turn around)
- GamePadStickAxisButtonsGamePadStickAxisButtons
Default: 0 Enables virtual buttons for the GamePad stick cardinal directions
- GamePadTankTurnSpeedGamePadTankTurnSpeed
Default: 0 If non-zero, character turns like a tank from GamePad movement
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