ZONE_CHANGED_INDOORS

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Fires when the player enters an indoors subzone.

ZONE_CHANGED_INDOORS

Payload

None

Details

Related API GetSubZoneText
Related Events ZONE_CHANGED

Example

In Shrine of Seven Stars, when moving from The Emperor's Step to The Golden Lantern.

local function OnEvent(self, event, ...)
	print(event, GetSubZoneText())
end

local f = CreateFrame("Frame")
f:RegisterEvent("ZONE_CHANGED_INDOORS")
f:SetScript("OnEvent", OnEvent)
> "ZONE_CHANGED_INDOORS", "The Emperor's Step"
> "ZONE_CHANGED_INDOORS", "The Golden Lantern"