Warlords of Draenor Expansion Features
Warlords of Draenor Expansion Features is an official article released by Blizzard Entertainment that previewed the Warlords of Draenor expansion prior to its release.
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Carve a Path Through History
It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow.
You must mount a desperate charge on Draenor – savage home of orcs and adopted bastion of stoic draenei – at this pivotal moment. Your allies are legends from across time; your fortress a foothold in an alien land. Lead the armies of one world against another…before the future itself is unmade.
Heroes Reborn
New Character Models
With Warlords of Draenor, Classic Warcraft races sport higher detail, updated animations, and new visuals that reflect the soul of their original models: teeth, bones, beards, ’hawks, and all. Look ready for action. Be ready for action.
Arise a Champion
Level 90 Character Boost
Opposing the Iron Horde are the heroes of Azeroth—at the heights of power they’ve always been destined for. Even if you’re new or returning to the game, Warlords empowers you to boost one of your characters to level 90 and master new abilities at the gateway to Draenor, so that you can charge into grand combat right away. Play the races and classes you’ve always wanted to try, wage war alongside your friends, and take your place among Warcraft’s finest.
Take Command on Draenor
To clash with the greatest army Draenor has ever known, you’ll need your own forces and your own fortress. Construct a mighty garrison: an enduring home base integrated seamlessly with the world, not a hiding spot far from the action. Customize it with specialized structures like farms, stables, armories, workshops and more.
Establish trade routes and unlock new quests, gear and pets to support your war for Draenor. Recruit stalwart followers to man your base, and send them to loot dungeons, fulfill missions, and craft items, even if you’re offline. Tame a deadly realm, and build an unbreakable monument to victory.
Journey to a Mythic Time
Story, Heroes & Villains
Before the orcs first invaded Azeroth, the Iron Horde rose to dominate a historic age. Only the heroes of past and present still defy the warlords of Draenor. Through a refined, flexible questing system, you’ll meet storied heroes and villains in battle without slowing your exploration of a forbidding land. As you and your allies win victories, you’ll be duly rewarded—any quest can randomly award bonus rare or epic items. Stand beside legends. Break the tide of steel.
Kargath
- Clan: Shattered Hand
- Territory: Spires of Arak
- Kargath Bladefist leads an army of sadists simply by being the most hate-filled orc to ever attach a scythe to the stump of his severed wrist. Initiates of Kargath’s clan, the Shattered Hand, emulate their chieftain’s vicious body modification, but it’s only the first of many opportunities for new scars, both on their own bodies and in the sculpting clay of their foes’ flesh.
Blackhand
- Clan: Blackrock
- Territory: Gorgrond
- A power-mad and tactically brilliant weaponmaster, Blackhand has both the ambition to rule and the cruelty to maintain his hold on the conquered. Under his leadership, the bold orcs of the Blackrock clan arm an entire world with the strength of steel. Blackrock slaves labor whip-crack to whip-crack on frightful siege engines—weapons that will inevitably be turned against the slaves’ families, neighbors, and homes.
Kilrogg
- Clan: Bleeding Hollow
- Territory: Tanaan Jungle
- After seeing his own death during a vision quest, Kilrogg “Deadeye” embraced the finality of fate, and tore his left eyeball free in a brutally symbolic gesture. Members of Kilrogg’s clan, the Bleeding Hollow, imbue themselves with berserk fury, slather their weapons in hallucinogenic venom, and stalk prey from the treetops, branding their victims’ final moments with visions of pure horror.
Ner'zhul
- Clan: Shadowmoon
- Territory: Shadowmoon Valley
- Though Ner’zhul is contemplative and forward-thinking, his vision of a united orcish culture has been eclipsed by the manipulations of his apprentice, Gul’dan, and the bloody reality of the rising Iron Horde. His clan, the Shadowmoon, has always looked reverently to the stars to guide their fellows. Today, the mysticism of these death-sages nudges Draenor closer to obliteration.
Gul'dan
- Clan: Stormreaver
- Territory: Shadowmoon Valley
- Indebted to a demonic lord and pitted against the mentor he betrayed, Gul’dan is one of a handful of fel orcs on Draenor, his visage and shamanic power twisted balefully by demonic communion. The outcasts he leads, the Stormreaver clan, now fight to wrest their “rightful” place in the Iron Horde from Gul’dan’s former master Ner’zhul... and to tempt a great army of orcs into infernal corruption.
Grommash
- Clan: Warsong
- Territory: Nagrand
- A passionate voice of pride and fury, Grommash Hellscream acknowledges only pronouncements made in the language of swinging axes. His clan, the Warsong, is a nomadic group of deadeyed archers and bellowing wolfriders who gather at the vanguard of the Iron Horde, razing their enemies’ lands and homes to embers, then stamping those embers into ash.
Durotan
- Clan: Frostwolf
- Territory: Frostfire Ridge
- Loyal to his allies and terrifying to his enemies, Durotan has led the Frostwolf clan to a life in one of the most hostile lands imaginable. Durotan’s people rejected the Iron Horde’s call for orcish unity to focus on their own survival. They now subsist in the biting cold of Frostfire Ridge by cloaking themselves in furs and taming the massive frostwolves that accompany them, snarling and howling, in battle after battle.
Velen
- Faction: Alliance
- As the ancient leader of the draenei, the prophet Velen has spent hundreds of human lifetimes carefully weighing and recording the futures he foresees so that creation itself does not fall. Velen’s guidance preserved his people during an exodus from their homeworld, Argus, but his wisdom is in question after the arrival of the Iron Horde on Draenor. What value is a prophet whose visions cannot prevent calamity?
Khadgar
- Faction: Alliance
- Perhaps the most accomplished of all living wizards, Khadgar was an apprentice to the Guardian Medivh until he helped defeat his master and destroy the Dark Portal created to summon the orcs to Azeroth. Though cursed with frailty and age, Khadgar nevertheless remains an exemplar for the Alliance, leading counterattacks against the Burning Legion and all who would threaten his world with annihilation.
Maraad
- Faction: Alliance
- A wandering warrior of faith, Vindicator Maraad is a pillar of draenei society. After prevailing against evil in the Northrend campaign, this hammer-wielding paladin began instructing the other races of the Alliance in the ways of the Light. Exposure to Azeroth’s myriad dangers has left Maraad prone to action above meditation—he will strike while others tarry.
Brave a Savage World
Draenor is a land of magma and metal, stone and steam. City-forges wrap her twin moons in smog, and wheels deform the earth. Vicious saberon, winged arakkoa, spike-skinned gronn, and more unusual creatures rule the edges of the world, feasting on anything they kill.
Enigmatic draenei refugees have built a coastal foothold into a glimmering state replete with the libraries and worship-halls of their timeless civilization. Meanwhile, the Iron Horde’s slaves labor on engines of war pointed at the draenei and worlds beyond.
Kingdoms, clans, tribes, men, women, children – all are tense as coiled muscles.
Spires of Arak
- For travelers limited to two legs, Arak is an autumnal, swampy forest, framed in crooked trees that rest chin-level with giants. High above the trees towers a landscape rarely seen by outsiders: impossibly tall rock spires too steep to scale. The arakkoa gaze out from these treacherous perches, watching their land like incarnate gods . . . and paying homage to the blessed sun by burning the “low races” alive.
Frostfire
- Frostfire Ridge is a harsh land of ceaseless winter and volcanic peaks, where travelers encounter molten lava as often as painfully cold snow. Rock-hewn Bladespire Fortress, built to grandiose heights by the ogres who occupy its halls, is one of the few structures able to remain standing amidst this inhospitable wilderness. It’s the perfect target for the survivalist orcs of the Frostwolf clan.
Gorgrond
- The industrial development of the Blackrock clan has left the once-glistening oasis of Gorgrond a desolate, rocky badland, its only remaining natural produce the steam that boils up from massive vents beneath the earth. Gorgrond has become the source of the Iron Horde’s arsenal—its foundries churn out weapons, armor, and torrents of smoke great enough to be seen from neighboring lands.
Nagrand
- Seafaring ogres claim the south of windswept Nagrand, and they seek to dominate both the land and the orcs who dwell upon it. But more cryptic threats abound: a strange mist pours from the center of the plains, embodiments of nature stir around the Throne of the Elements, and the otherworldly crystals of Oshu’gun draw questers and fortune-seekers from all over Draenor.
Shadowmoon Valley
- Hidden under a shroud of perpetual night broken only by bright starlight, the lush, idyllic forests of Shadowmoon Valley are home to a majestic draenei tomb and sanctuary: Karabor. While many of Shadowmoon’s denizens study prophecy among Karabor’s ancient stone circles, plotters with darker ambitions lurk in the valley’s vast underground cave network, gazing greedily at the sacred temple.
Taldor
- Talador is the heart of Draenor. It rests at the crossroads of the continent, divided by rivers that flow from the Sea of Zangar and enable marine trade and movement from east to west. At the center of Talador shines the glorious cathedral city of Shattrath: a museum metropolis, an architectural marvel, a preserved recreation of ancient draenei culture—entirely occupied by the Iron Horde.
Tanaan Jungle
- In primordial Tanaan, even the plants have teeth. Darkling fronds stab out at unlucky wanderers, or conceal canyons that plunge miles deep beneath the canopy - and these are far from the jungle’s worst dangers. Each day, warlords fell even wider stretches of Tanaan’s wilderness, striving to construct an apocalyptic device that will finally rend the gates of space and time for conquest unending.