User:Spinachcookie/The Dawn Of Apocalypse

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Dawn of Apocalypse
doa
DOAfinal.jpg
Location Caverns of Time, Tanaris
End boss The Old Gods / Tyrania, The Infernal Queen
Instance info
Type Dungeon
Level 100+
Player limit 5


Introduction

There is a place hidden deep within the Caverns of Time known as The Neververse. It functions as a sort of apex-reality that oversees all the parallel Universes that exists. As our little trips into Draenor have flawed the fabric of time and space, sinister energies tries to emerge into the enfeebled Neververse. These originate from an alternative timeline where the Legion never created the Scourge. Instead, with the aid of fel magic, the Dreadlords managed to impregnate their old enemy, Tyrande Whisperwind, with the seed of Sargeras. And hence came into the world; Tyrania, half-night elf and half-titan.

She unleashed the Legion upon an unexpecting world - with herself appointed as the sovereign supervisor of the campaign. The kingdoms of Azeroth were ill-equipped for an invasion of this magnitude. Thus Tyrania, now known as The Infernal Queen, and her Legion successfully obliterated every every nuisance of an empire in their way. Unable to withstand, the fatigued kingdoms of Azeroth descended into a state of the despondency. And in the twilight of their fear, more and more began to submit to other forces of long, forgotten evil. The only forces left on Azeroth able to counter the invaders.

The Old Gods were released from their prisons and all life left on Azeroth would either fall into their lines, or perish under either foe. For years the Old Gods and Tyranias Legion have battled over the dominion of Azeroth, rendering the world into an unrecognizable state. The Old Gods have even had their infamous Curse of Flesh improved, and managed to transform entire landscapes of the old world into living matter - as gargantuan soldiers on the front. Their prime objective is to enhance the Curse and transform the entire planet into a living entity, the final fate which would force the Legion to avoid any further intervention with the world.
Gallistrasz of the Bronze dragonflight needs us to venture into this world, seek out and destroy the cause behind the siege on The Neververse else the imminent victor of this war could access the gateways to all other parallel Universes. In order to do so, we cannot enter in our own bodies as there is really nothing left but demons and Old God loyalists left on the planet. Instead we will enter the world disguised as forces of either faction. There are two separate wings of the instance: one where we disguise ourselves as demons of the Burning Legion called "Path of the Legion" and one where we disguise ourselves as forces of The Old Gods called "For the Glory of the Gods".

Encounters

Bosses NPCs
Path Of The Legion

The Streets Of T'Chal'Gotha

  • IconSmall Cultist Male.gif Uther, Hand Of Yogg-Saron


The Gut Of T'Chal'Gotha

  • IconSmall NagaSeaWitch.gif Lady Velrasha
    • IconSmall BoneWorm.gif Wormkin
  • IconSmall Unknown.gif The Broodery
    • IconSmall FleshBeast.gif Spawn Of T'Chal'Gotha
    • IconSmall Unknown.gif Womb Of T'Chal'Gotha
    • IconSmall Unknown.gif Heart Of T'Chal'Gotha

The Bottom Of The World

  • IconSmall UndeadDeathKnight.gif The Yellow King
    • IconSmall FacelessOne.gif Faceless Herald
    • IconSmall FacelessShadoweaver.gif Faceless Zealot
    • IconSmall FacelessoftheDeep.gif Faceless Prophet
    • IconSmall FacelessGeneral.gif Faceless Carnifex

The Tomb Of N'Zoth


  • IconSmall DruidoftheFlame Female.gif Tyrania, The Infernal Queen
For The Glory Of The Gods

Wrathfire Den

  • IconSmall Ghost.gif Essence Of Tyrande
    • IconSmall Wisp.gif Tears Of Tyrande
  • IconSmall FelReaver.gif The Breaker Of Worlds

The Screaming Gorge

  • IconSmall Cultist Male.gif Uther, Hand Of Yogg-Saron

Wrathfire Fortress

  • IconSmall Man'ari Male.gif Lord Sarkofahg
  • IconSmall Nathrezim.gif Datharon
    • IconSmall Abyssal.gif Abyssal Guardian

The Tomb Of N'Zoth

  • IconSmall DruidoftheFlame Female.gif Tyrania, The Infernal Queen


Memory 1

Memory 2

Memory 3

Walkthrough

The Neververse

Upon entering the instance the players may find themselves a peculiar sight. It is a desolate plane with the ground concealed under a thick, bleak fog. Surrounding the plane is a grand constellation of doorways in circular formation floating weightlessly amidst dark emptiness. And their numbers tower upwards into infinity. Each of the doorways have their own unique appearance and it is evident that these are doorways into parallel Universes. All sorts of structures of Azerothian origin are scattered among the ground such as pillars of Naga architecture, a Nerubian ziggurat half submerged into the ground, a severed head of a dragon statue alongside and a statue of an ogre magi amongst other things. In the centre of the plane there is a tall structure, consisting of tall metallic cuboids floating mid-air, each of them slowly moving up and down in an idiosyncratic manner while channeling doors at random. A stairway spirals around it and continues up to a similar although shorter and broader section of cuboids stacked together to form a sort of platform on top of which sinister energies seem to be at work. Similar platforms and structures can be seen far above, these however, are not accessible.

Players may mount up and go up the staircase to reach the platform where they'll become familiar with Gallistrasz, who's at work with a particularly ill-looking doorway. Gallistrasz is a bit of an eccentric character, and players will learn that he was banished from The Bronze Dragonflight for his arrogance and self-proclaimed intellectual superiority and that he was condemned to serve here for all eternity. While he explain his current position and the task at hand he will shamelessly refer to mortals as "mucus-brains" and Nozdormu as "that great winged frog". When speaking of Garrosh as interfering with the timeline his lack of interest in mortals will cause him to refer to him by faulty names as "Sharrog", "Gorrash", "Ragosh" and the like. Although for the already introduced group all this talk can be skipped by pressing a "Time Warp" device in the corner of the platform. It is a mechanism similar to the one in The Culling Of Stratholme.

Enter....apocalypse.

Path Of The Legion

[Cinematic] The players fly through broken highlands where fel blight and the corruptive influence of Old Gods have collided and buried the old world beneath them. A rain of infernals descend upon the scene where demons and Faceless minions face of each other amongst the ruins. The Faceless ones appear to have the upper hand. Upon a plateau a great horde of demons can be seen marching towards the battlefield. They are however quickly diminished as the ground beneath them gives way for a great maw that swallows the majority of the them while the rest are scattered amongst emerging tentacles.
The flight turns in direction towards the sky and the burning clouds. They soon find themselves in view of a massive air force of Legion Battleships with the largest vessel located in the centre of the spectacle as their target destination. As they close in on the ship Tyrania can be spotted on the deck along with several of her advisors (Tichondrius, Anetheron, Mephistroth and an elderly dreadlord named Datharon). The players flight takes a turn here down to the lower deck of the ship. [End of cinematic]


As the players then makes their way to the upper deck, Tyrania and her advisors are discussing their upcoming assault on T'Chal'Gotha, a city made come to life by the Curse of Flesh. They also discuss the Old Gods plan to enhance the Curse and turn the entire planet into a living entity. Players can start the assault by talking to Datharon.
Datharon will announce that the players are ready and Tyrania will order the assault to commence. The air force dive through the clouds and the city of T'Chal'Gotha reveals itself. It's a monstrous sight indeed. A city torn from the earth and remade in putrid flesh, carried upon four heavy legs ending with a fat bulk serving as feet. The buildings bulge between narrow alleys as the city marches on. Eyes, maws and tentacles of varying size decorate the abomination tower-to-toe. As the airforce closes in on the target the city responds with lashing its gigantic tentacles at them. A battalion of Loyalists mounted on corrupted drakes supplement the defence. Several of the Legions Battleships are destroyed within seconds. As the battleships lower their altitude, Tyrania orders her minions to jump out of their ships and take the battle to the streets. Lines of Felguards will proceed to jump out of their ships. She'll order the players as well (A player who doesn't abide will get pushed out of the ship).

The players land in a square and will have to fight their way through corrupted Loyalists and Faceless Ones. Eventually, they'll end up at a cul-de-sac, facing off with Uther, Hand Of Yogg-Saron. Subdued demons are scattered amongst the area (they are not dead but their hp is at 1%).

Uther, Hand Of Yogg-Saron

Ability creature cursed 03.png  Slow Decay: Cast only once at the start of combat. Inflicts x damage over 5 seconds. After it wears off or the target dies it jumps to the closest enemy target with an additional stack. Can stack up to 99.
Paladin retribution.png  Hammer Of Righteous Hate: Inflicts x damage divided amongst enemy targets within melee range. Cast periodically.
Spell deathknight bladedarmor.png  The Final Verdict: Cast after 10 minutes. Increases Uther's damage and attack speed by 300%.


The trick here is for the healers to heal up all the minions of demons lying around with 1% hp. They are easy to heal up and at over 30% health they'll rise up and aid in the fight against Uther. There are 3 types of minions of a total of 10 out of which 5 are Terrorfiends,3 are Beholders and 2 are Felhunters. Terrorfiends have the buff Spell deathknight subversion.png "Hateful Avenger" which increases "Slow Decay" duration on them by 10 seconds. Beholders will help heal during the fight. Felhunters reduce the stack of "Slow Decay" to 1 once it jumps from them, but the last tick kills them instantly. Players must see to it that "Slow Decay" falls on the minions as much as possible instead of themselves.
(There is a lot of "Achievement"-possibilities for this one)


Once Uther is defeated, the players will be able to relocate to the next sections of alleyways. These are not as densely populated by Loyalists. However, there are huge, yellow eyes located on the exterior on some of the houses; gazing upon the streets. If a player gets caught in the gaze of the eye: tentacles will spawn. These have a lot of health and inflict heavy damage (so best avoid the eyes).

Players will eventually end up in what may previously have been a royal garden, but is now yet another result of carnal metamorphosis. An abundance of strange beasts are scouring the area. On the other side of the garden lies a grand edifice that resembles a chapel or a church.

Inside the chapel is a long stairway leading down to an underground chamber, full of bent and twisting pillars. On the other side of there is an overlook, displaying the innards of T'Chal'Gotha. In the centre of the room lies a sacrifical pit full of black liquid. Surrounding the pit are three Loyalist Champions and Lady Velrasha, a Naga sea witch (They are for the moment unattackable). She proclaims them chosen for a "Gift of the Gods" followed by chanting "All hail the new flesh!". These words are echoed by the Champions as they leap into the pit. When they resurface during the encounter they will have changed into half-human and half-worm creatures named Wormkin (whom Lady Velrasha will adress as her pets).

Lady Velrasha

Ability hunter criticalshot.png  Basilisk Shot: Inflicts x damage to enemy target. This damage is increased for every time it is cast. Cast repeatedly on enemy targets at random.
Spell shadow antishadow.png  Mana Shield: Lady Velrasha remains invulnerable until all Wormkins are dead.
Inv misc idol 05.png  Witch Trap: Places a trap on the ground which lasts for 15 seconds.



A Witch Trap will inflict with one of the three following debuffs, depending on the Witch Traps color:

Ability warlock shadowfurytga.png (Purple) Shrunken: Shrinks the target, increasing movement speed by 100%, increasing damage taken by 100% . Lasts 7 seconds.
Spell shadow shadowwordpain.png (Yellow) Incinerated: Burns the target over for x damage over 7 seconds. Lasts 7 seconds.
Spell shadow soulleech 2.png (Blue) Maelstrom: A maelstrom spawns underneath the target, dealing x damage over 7 seconds while it rapidly decreases in size, closing in on itself after which it detonates and instantly kills any targets within short range.

Wormkin:

Spell yorsahj bloodboil black.png  Pestilent Bile: Inflicts x damage and reduces movement speed by 75% over 2 seconds.
Ability creature poison 01.png  Worm Bite: Deals x damage all targets infront of the Wormkin. Resets Threat and stacks of "Scurry" after being cast. 2 second cast time.
Ability creature poison 05.png  Scurry: Increases movement speed by 10%. Can stack up to 9.


Players are able to burn down Lady Velrasha to roughly 50%. She will then cast "Mana Shield" upon herself and Wormkins will spawn from the pit, 20 seconds after one another.
The Wormkin are dumb, blind and slow. They are however resilient and will absorb any damage done to them, instead gaining a stack of "Scurry" whenever they are dealt more than x damage in a second. They will also leave a trail of black slime behind them when they move forward and lasts throughout the encounter. Trespassing the black slime will inflict the target with "Pestilent Bile".
The way to kill them is to trick them into one of the "Witch Traps" which Lady Velrasha places around the room.


"Clicking" on a Wormkin affected with "Shrunken" will cause the player to "stomp on it" and kill it instantly.
If a Wormkin is inflicted with "Incinerated" it will die instantly and the fire will spread throughout the trail of black slime the Wormkin leaves behind it as it moves forward. Any intersecting trails of black slime will also be affected along with any Wormkins connected to them. A player affected by "Incinerated" may trespass the trail of black slime to ignite it and let it spread and ignite any Wormkins connected to it. The fire will also extinguish the black slime after the kill and the player will not be affected by "Pestilent Bile".
If the "Maelstrom" spawns players must kite the Wormkin into the AoE just as it is about to detonate in order to kill it.


Once all three Wormkins are dead, Lady Velrasha will dissolve her "Mana Shield". It is advised that she be burned down as quickly as possible as her "Basilisk Shot" may hit pretty hard at this point.
(Since they spawn 20 seconds after each other, there could be an Achievement here for killing them all at once)


Once Lady Velrasha is defeated, players will have to jump from the outlook (it is a long way down) and land in a pond of green, acid goo. They'll find themselves on bottom of a deep, fleshy cavern named The Broodery. In the corners of the cavern there are similar ponds of acid goo and on the walls there is an abundance of coocoons named Womb of T'Chal'Gotha, dripping with the stuff. Far up and hanging from thick strings of veins is the Heart of T'Chal'Gotha, also attackable but far out of range. In the middle of the cavern there is a small upheaval in the flesh, a sort of a hill, directly beneath the Heart. Players must position themselves on top of the small hill, and the ranged DPS will have to burn down the closest Womb to start the encounter.

The Broodery

Spawn of T'Chal'Gotha:

Ability creature poison 04.png  Violent Thrashing: Inflicts x damage to the enemy target, and an additional y damage to enemy targets close to it.
Spell nature acid 01.png  Acid Vomit: Inflicts x damage over 3 seconds. Channeling ability. Can be interrupted.


Once the Womb is destroyed, a flood of acid goo will spread throughout the bottom of the cavern, everywhere besides the small hill and a Spawn of T'Chal'Gotha will appear. These minions are vulgar in appearance. They are big, fat, pale and limbless humanoid infants carried by a small pair of wings and a set of tentacles where legs should be. The Spawn will engage the players in melee combat. Once it's dead it will drop into the goo and float about it. Players are able to click the dying monstrosity, and doing so, given it is within viable range, will make the player jump onto it's body and use it as a float. However, the float will slowly start to sink and the more players upon the float the faster the sinking process. Another Womb will be in range to be destroyed, and another cascade of acid goo will flood the cavern, this time the hill as well, although the players will take notice of them getting closer to the Heart as the goo increases in volume. Once the Spawn is dead the players may click on it and bounce over to its body.


This process is repeated until the players are in range of the Heart and able to destroy it. Destroy the Wombs, fill up the cavern with goo, which gets the players closer to the Heart, kill the Spawn and use their bodies as floats. A good idea is to spread out amongst the bodies thus increase the time it takes for it to sink. Once the Heart is destroyed, a cinematic will play.


[Cinematic] T'Chal'Gotha lets out an agonizing roar, stumbles and then finally tumbles over on its side. Acid goo will erupt from its body and seethe and drip down the now tilted buildings. A close-up on a now vertical street close to the ground reveals the tip of a blade tear through the flesh and rip open an aperture for the successful little band, now soaked in the acid [End of Cinematic]


Players will emerge from the dead beast and in front of them stands Tyrania amongst her advisors and a league of demons behind her. She congratulates the players upon their victory and offers them to assist her in the next task, which is to stop the Old Gods minions in their ritual to enhance the Curse of Flesh which takes place at the bottom of the world: in The Tomb Of N'Zoth. Datharon will summon a portal for the players. We are entering the final conclusion to The Path Of The Legion.

Players arrive upon a crag inside a massive underground cavern in which the nightmarish structure is located. The Tomb itself resembles an up-side-down pyramid carved out of adamantine stone. Sections of bricks have been dislodged on each of the four sides of the downward peak of the pyramid in order to give way for a radiating beam of light which breaks into the ground beneath it, creating luminous cracks which spreads out like a web amongst the bottom.
A bridge connects the crag to the entrance of the Tomb. Inside, the players find themselves in a ruined and timeworn chamber. In the centre stands a tall and ghastly figure, wearing tattered yellow robes and a pallid mask. The name of the creature is The Yellow King and he's currently in the process of meliorating the Curse of Flesh.

The Yellow King

IconSmall Unknown.gif  Spell Lock: This ability cannot be used anymore throughout the encounter.
Spell shadow unstableafllictions.png  Meliorating The Curse Of Flesh: Instantly kills all enemy targets This damage cannot be avoided. 10 min cast time.


The Yellow King is only vulnerable to damage caused by abilities. However using an ability on The Yellow King will make him cast "Spell Lock: <abilities name>" on the player, preventing that player from being able to cast that ability again throughout the encounter.


The way to defeat him is through the number of minions he will summon during the fight (Faceless Herald/Faceless Zealot/Faceless Prophet/Faceless Carnifex). Performing a killing strike on a minion with an ability will grant the IconSmall Unknown.gif"Sentence: <abilities name>" buff, increasing the abilities damage done by 100% and critical strike chance by 10%. The buff lasts 15 seconds and can stack up to 10. Only 1 ‎"Sentence: <abilities name>" buff can be applied per player.


In order to successfully kill him, each player must boost 1 of their damaging abilities with 10 stacks of "Sentence: <abilities name>" before using them on him to do some proper damage and without having to worry about "Spell Lock".


When The Yellow King is dead, Gallistrasz will make contact with the players, claiming the cause behind the sinister energies come from somewhere in this structure. A doorway will open and players will be able to make their way through a spiral stairway up to a larger room where Tyrania is waiting for them.

The are slightly tilted surfaces between the floor and the walls. The floor, which is circular seems almost confined within the hectagon layout of the rest of the room. The tilted surfaces also have a quantity of black holes. The larger black holes are openings from which The Old Gods will emerge from and the smaller black holes will be openings from which their tentacles will spawn. Speaking to Tyrania will trigger the encounter.

The Old Gods

C'thun:

Spell nature focusedmind.png  Menacing Glare: C'thun emits beams of dark energy towards the position of the players which must be avoided. Inflicts x damage and gives 10 stacks of "Fading Sanity". Channeled over 4 seconds. If any target is struck by the beams, the ability is repeated. Cast periodically.
Spell shadow coneofsilence.png  Apocalypse Unbound: Kills all enemy targets in the room. Cast after 10 minutes of battle.
Ability deathknight aoedeathgrip.png  Deathrattle: Upon death inflicts x damage to all enemy targets in the room as long as any tentacles are still alive. Will be reanimated with 50% hp after 30 seconds unless all tentacles are killed within that time.


Destructor Tentacle:

Spell priest voidshift.png  Rugged Tissue: Absorbs all damage.
Ability warlock everlastingaffliction.png  Lash: Inflicts x damage. Cast repeatedly.
Spell shadow shadowfury.png  Crushing Blow: A knockback ability that Inflicts x damage to all nearby enemies. 8 second cast time. During cast time "Rugged Tissue" is inactive and the Destructor Tentacle is viable for damage. Cast periodically.


Abominable Tentacle (A Tentacle with eyes instead of suction cups):

Spell shadow manafeed.png  Dark Focus: Inflicts x damage and gives a stack of "Fading Sanity". Cast repeatedly.


Yogg-Saron:

Spell shadow skull.png  Mask Of Madness: Places a debuff on random player. Other players facing the debuffed player will recieve 5 stacks of "Fading Sanity" for each second facing that player. Lasts 15 seconds. Cast periodically.
Spell shadow coneofsilence.png  Apocalypse Unbound: Kills all enemy targets in the room. Cast after 10 minutes of battle.
Ability deathknight aoedeathgrip.png  Deathrattle: Upon death inflicts x damage to all enemy targets in the room as long as any tentacles are still alive. Will be reanimated with 50% hp after 30 seconds unless all tentacles are killed within that time.


Formidable Tentacle:

Spell priest voidtendrils.png  Slash: Inflicts x damage and gives a stack of "Fading Sanity". Cast repeatedly.
Spell shadow painandsuffering.png  Horror: Causes all enemy targets to run away in fear for 5 seconds, receiving a stack of "Fading Sanity" for each second. 2 second cast time. Can be interrupted. Cast periodically.


Ravaging Tentacle (A Tentacle with maws instead of suction cups):

Spell priest psyfiend.png  Hunger: Inflicts x damage and gives a stack of "Fading Sanity" to all enemy targets within range. 2 second cast time. Cast repeatedly.


The encounter varies from week to week, with players facing either C'thun or Yogg-Saron. They will each spawn with a respective set of tentacles (C'thun will spawn Destructor Tentacles and Abominable Tentacles and Yogg-Saron will spawn Ravaging Tentacles and Formidable Tentacles). Whenever the group burns the Old Gods down to 60%, and later 30% hp, they will disapear and re-emerge on the other side with an additional new set of tentacles joining them. Any tentacle that is killed is replaced by a new one in 30 seconds as long as The Old God in question is still alive. The Old Gods abilities can still hit the players wherever they are in the room, however, the Tentacles have restricted range on their abilities.


During the C'thun fight the three circular sections of the platform surrounding the centre will start to spin. The first and third section will spin clockwise around the centre while the second will spin counterclockwise. Players will also receive an additional ability called Ability warlock demonicempowerment.png "Death To The Old Gods!" which causes all three sections to stop spinning for 6 seconds. "Death To The Old Gods!" can only be cast once per player. He will also spawn 1 Destructor Tentacle and 2 Abominable Tentacles on each tilted surface next to him for a total of 2 Destructor Tentacles and 4 Abominable Tentacles. Whenever he reappears on the other side, a new batch of said Tentacles will follow.


During the Yogg-Saron fight the debuff Spell arcane focusedpower.png "Fading Sanity" will play a key part. It stacks for each second during the fight. At 100 stacks of "Fading Sanity" the player will gain the Spell nature mentalquickness.png "Where Is My Mind?" debuff and the players consciousness will be separated from their body, rendering it immobile and invulnerable to all damage. The players consciousness will spawn further away on the platform. Now controlling their consciousness, the players must "run" back and retake their body in under 8 seconds. If they have not retaken their body in 8 seconds, the consciousness will dissipate and the "body" will receive the Ability warlock eradication.png "Enslaved Mind" debuff which increase damage and healing by 300% and will start to attack other group members or heal up Yogg-Saron or C'thun. For each time the player receives the "Where Is My Mind?" debuff, the lesser time they have to get to their vessel. Players will also receive an additional ability called Ability warlock demonicempowerment.png "For The Burning Legion!" which removes all stacks of "Fading Sanity" on all the players as well as giving them a 5% increased damage and movement speed buff which can stack up to 5. "For The Burning Legion!" can only be cast once per player. He will also spawn 1 Formidable Tentacle and 2 Ravaging Tentacles on each tilted surface next to him for a total of 2 Destructor Tentacles and 4 Abominable Tentacles. Whenever he reappears on the other side, a new batch of said Tentacles will follow.


Once either of the Old Gods are dead, the place will start to collapse, Tyrania will open a portal and order the players to follow her. They have been succesful on their mission and Tyrania invited them to join the table of her advisors for the new order to come. This is when Gallistrasz steps in and summons the player back to The Neververse where he has a hefty reward to offer them. The Old Gods were behind the intrusion into the Neververse. The players must return to their own Universe.

And as for the other portion of the instance, for the players more interesting in joining ranks with The Old Gods:

For The Glory Of The Gods

[Cinematic] The players fly over a furious sea towards a vast mountainchain. A small town is located within a bay burrowing itself into the cliffs. A ruined lighthouse is located on a solitary peak just outside the bay. As they close in on the scene players may discern lines of Naga emerging from the sea. The players flight continues amongst the mountains. It is hard to tell if its snowing or if its just ashes that fills the air. A Legion fortress begins to slowly reveal itself. As they close in on the structure, the players makes a dive down the slope of the nearest mountain, heading for a balcony which leads into a dungeon inside the mountainchain. On the balcony stands Uther shackled in stoking chains. A massive army of demons are marching in formations far to the ground below. The balcony marks the players destination. [End of Cinematic]


The players are for the moment concealed as Tyrania and a Mo'arg named Tor'meada approaches Uther on the balcony. She taunts him by claiming his inevitable defeat and points to the army below the balcony. Tor'meada is all too eager to extract information from him via the means of torture but Tyrania denies him that, suspicious of any ulterior motives considering how easily apprehended Uther was. She orders his immediate execution, to Tor'meadas great reluctance. Once Tyrania has left the scene, Tor'meada dismisses her commands and goes back into the dungeon to work on his new interrogation device. The players break their stealth and may rescue Uther from his chains (once this is done they are free to proceed through the dungeon). As Tor'meada is busying himself with his interrogation device he notices nothing of this. Uther will proceed to restrain him in his own device, once this is done, he will begin to interogate him surrounding the secrets of the stronghold. Tor'meada will be defiant at first but eventually gives in and tells Uther about a machine named "The Breaker Of Worlds" which is designed to tear the planet apart should the Old Gods ever succeed to inflict the Curse of Flesh upon it.

The players may proceed through the dungeon, facing numerous guards and patrols along the way. There are several cages within the halls in the dungeon which holds Old God Loyalists. The prisoners will call out for the players to release them, however only a few of the cages can actually be opened. The prisoners released from these serve as perfect distractions for the heavily armed forces inside the crowded dungeon. The players will eventually reach a vault which marks the end of the dungeon-section of the instance. Inside the vault they'll face the Essence Of Tyrande, mother of Tyrania, who's spirit is condemned to feel the flames of the dying world burn within her for all eternity. When the players engage her, she'll beg for them to destroy her, thus ending her damnation.

Essence Of Tyrande

Spell shadow mindshear.png  Despair: Deals x damage to all enemy targets and dispels all stacks of "Torment". 4 second cast time. Cast periodically.


Tears Of Tyrande:

Ability warlock improvedsoulleech.png  Torment: Increases the damage received by "Despair" by 10%. Can stack up to 99.
Spell deathknight defile.png  Haunt: The Tears Of Tyrande focuses on an enemy target, slowly closing in on them over a period of 6 seconds.


It is a relatively simple fight, and Tyrande will not actually attack the players per se. However, there will spawn numerous tiny orbs named Tears Of Tyrande each second which will float about the room and do AoE damage to nearby enemy targets. Getting struck by their AoE damage will give a stack of "Torment" which on its own does not do any damage, although whenever The Essence Of Tyrande casts "Despair" players take heavy damage based on the number of stacks of "Torment" they have. Any player with over 10 stacks of "Torment" will take enough damage to be killed instantly (so best avoid those orbs). Whenever The Essence Of Tyrande casts "Despair" she'll annihilate any remaining Tears and reset the cycle. Needless to say, the players must prepare themselves for "Torment" to be impossible to avoid altogether. Although as long as their healer is not asleep and they manage to keep the stacks under 10, they'll manage.


Just before her disintegration, the Essence Of Tyrande will thank the players for putting her to rest. A doorway will now be available for the players to proceed to the next section of the instance.
The players enter a region where Legion minions are in the process of carving new halls in the heart of the mountain. Following the pathways through the unfinished project the players eventually find themselves staring down a bottomless abyss in the den of The Breaker Of Worlds. The room consists of a total of eight, rather unstable platforms encircling the boss, itself carried by an intricate display of machinery attached to the ceiling. It's upper body closely resembles that of a Fel Reaver, however instead of legs its lower part consists of a gigantic drill, with its peak pointing down the abyss. Instead of hands, the boss has heavy artillery mounted on its arms. On the left arm it carries a volley gun and on the right arm it carries a heavy cannon.

The Breaker Of Worlds

Inv weapon rifle 20.png  Barrage: Inflicts x damage on an enemy target and all enemy targets close to it over 3 seconds. Cast periodically.
Spell fire felflamebreath.png  Flame Breath: Inflicts x damage on all enemy targets within range and burns them for y damage over 5 seconds. Cast periodically.
Inv ammo bullet 01.png  Rocket Missile: Inflicts x damage on all enemy targets within range. 60 second cast time. Cast repeatedly.
Inv gizmo felironbomb.png  Demolish: Targets the platform which the player with the most Threat stands on and destroys it. 5 second time. Cast periodically.
Inv chest plate 23.png  Fel Iron Armor: The Breaker Of Worlds is invulnerable.
Inv misc enggizmos 06.png  Self-Repair: Removes the Weak Point in the armor. 15 second cast time.


Wrathfire Peon:

Spell nature healingway.png  Healing Salve: Heals all nearby friendly targets. Cast periodically.


Wrathfire Engineer:

Spell nature elementalshields.png  Reflector Shield: Summons a Reflector shield around the location of the Engineer which reflects all damage from sources outside the shield. Cast whenever the Wrathfire Engineer is at 30% hp or lower. Lasts until The Engineer is either killed or healed above 30% hp. Lasts for a maximum of 10 seconds.


Wrathfire Peons and Wrathfire Engineers will spawn periodically throughout the fight. The trick is to get the Engineer to cast "Reflector Shield" and take cover within it just as The Breaker Of Worlds casts "Rocket Missile". This will cause the ability to backfire upon the boss which will expose a Weak Point in its armor. Burning down the Weak Point is the only way to do damage to the boss and it must be burned down before the boss has finished casting "Self-Repair" which has a 15 second cast time and removes the Weak Point. Successfully burning down a Weak Point will deal damage to the boss for 25% of its health. After being either damaged this way, having successfully removed the Weak Point via "Self-Repair" or successfully cast "Rocket Missile" without it being reflected will cause the boss to cast "Demolish", destroying one of the eight platforms in the room.


It is also advised that the players kill the Peons that spawn alongside the Engineers, as they'll attempt to heal the Engineer which could cause the "Reflector Shield" to be dispelled. "Reflection Shield" is also cast only once per Engineer.


Once The Breaker Of Worlds is destroyed, new platforms will spawn and an enraged mob of Gan'arg workers (they're easily killed) will emerge from an aperture located in the back of the room. This new aperture leads to a section of stairways. Following them will eventually take the players outside, where Uther welcomes them and congratulates them on the accomplished mission. A cinematic will start playing.

[Cinematic] An army of the Old Gods led by Uther is marching towards a Legion fortress located within a gorge inbetween the mountains. In the ranks we spot Faceless minions and mortal Loyalists. The army stops a wide distance from the fortress facing an equally menacing army of demons. Tyrania, accompanied by her bodyguards and advisors are located on top of the wall of the fortress. The supposed snow, or ashes continues to fill the air and cover the ground in a light grey tint. The two forces starts to charge one another and clash in the middle of the gorge. [End of cinematic]


With the two forces clashed into each other, fighting atop hills of corpses from each side, the players can easily slip through the thronging forces and enter the fortress.

Upon entering the fortress the players will find themselves within a chamber supported by a number of pillars. The place has been emptied of troops and the players may procceed unhindered to the upper level. There they'll encounter Lord Sarkofahg, an eredar warlock.

Lord Sarkofahg

Ability warlock burningembersgreen.png  Burning Feet: An enemy target standing still for more than 1 second explodes, inflicting x damage to all nearby enemy targets. Increases movement speed by 100%, haste by 30% and allows the enemy target to cast spells while moving. Lasts throughout the fight.
Spell fire felrainoffire.png  Rain Of Fire: Lord Sarkofahg summons a rain of fire that travels clockwise around the room. Inflicts x damage each second. Lasts 20 seconds. Cast periodically.
Spell fire burnoutgreen.png  Incinerate: Sends out a wave of fire at random direction. The wave of fire will bounce of the walls in the room, changing direction at every bounce. The wave is only disintegrated once it strikes an enemy target. Inflicts x damage. Cast periodically.
Spell fire ragnaros molteninfernogreen.png  Meteriorite: Lord Sarkofahg summons an Meteriorite to fall from the sky. The impact will emit a shockwave through out the room which expands over 3 seconds before it disintegrates. Inflicts x damage. Cast periodically.
Spell fire felimmolation.png  Immolation: Lord Sarkofahg enshrouds himself in flames, removing all negative buffs. Inflicts x damage over 4 seconds to all nearby enemy targets. Cast periodically.
Ability warlock infernogreen.png  Fire Trail: Cast on an enemy target at random. Inflicts x damage over 8 seconds. The enemy target leaves a trail of flames behind them as they move. Any other enemy target trespassing the trail of flames will also recieve the debuff. Cast periodically.
Ability warlock backdraftgreen.png  Sear: Inflict x damage. Cast repeatedly.

There is a relatively simple tactic in defeating this boss: Do not stop running! Also avoid the fire.


The players are now close to the court of The Infernal Queen herself. A broader hallway followed by (the late) Lord Sarkofahgs quarters are guarded by massive Abyssal Guardians - her majestys Royal Guard. However, these aren't attackable and in fact, stand aside for the players, allowing them entrance into the court.

The court fairly resembles an arena with Tyrania and her advisors spread out amongst the many balconies located in the upper regions of the walls, carried upon thick pillars. In the middle of the room stands Datharon, an elderly Dreadlord, channeling a portal. He will cease his channeling and turn towards the players; flaunting about having discovered where The Old Gods hold their ritual meliorating The Curse Of Flesh.

Datharon

Ability rogue dirtydeeds.png  Nathrezim Mind Games: The next ability a player will use becomes locked until end of combat. 3 second cast time. Cast periodically.
Ability warlock demonicpower.png  Swarm: Datharon disintegrates into a swarm of small felbats which inflicts x damage upon all enemy targets each second and cannot be targeted. Datharon regains health for all damage done this way. Cast periodically.
Spell warlock soulburn haunt.png  Indulgence: Increases the damage done by "Swarm" by 20%. Can stack up to 4.
Spell shadow shadowbolt.png  Shadow Bolt: Inflicts x damage upon enemy target. Cast repeatedly.


Abyssal Guardian:

Spell shadow deathpact.png  Fel Fist: The Abyssal Guardian pounds the ground, inflicting x damage to all enemy targets in front of it. 2 second cast time. Cast periodically.


Players must make sure they don't "lock" too many important abilities once whenever Datharon casts "Nathrezim Mind Games". Whenever Datharon casts "Swarm" an Abyssal Guardian will jump down from the one of the balconies. Players must burn down the Abyssal Guardian which forces Datharon to re-assemble, hopefully with not too much health regained. On top of that he will recieve a stack of "Indulgence" whenever a player is killed.


When Datharon is defeated, the demonic audience is outraged. Tyrania jumps down from her balcony claiming she'll finish off the players herself. The room starts to tremble as the portal Datharon was channeling expands. Strange energies emerge and grabs Tyrania and the players and drags them into the portal.

When the players regain their consciousness they find themselves within The Tomb Of N'Zoth. It is the same room where the players faced The Old Gods during The Path Of The Legion, only now they'll fight together with The Old Gods in defeating Tyrania, who stands dazed in the middle of the room.

Tyrania, The Infernal Queen

Inv sword 1h bwdraid d 01.png  Legion Strike: Inflicts x damage to enemy target. The damage is duplicated and shared with each additional enemy target within y yards. 2 second cast time. Cast periodically.
Ability warlock chaosbolt.png  Chaos Bolt: Inflicts x damage to enemy target. 3 second cast time. Can be interrupted. Cast periodically.
Spell shadow scourgebuild.png  Shadowburn: Inflicts x damage to all nearby enemies. Increases damage taken by 15% for 10 seconds.
Spell shadow shadowworddominate.png  Frenzy: Increases damage done by 1% and damage taken by 2%. Can stack up to 10.
Spell frost stun.png  Winglash: Inflicts x damage and knocks all enemy targets back to the edge of the platform. Cast periodically.
Spell fire ragnaros lavaboltgreen.png  Hellstorm: Summons an infernal storm which engulfs the platform. Inflicts x damage each second, reduces movement speed by 50% and prevents all enemy targets from casting abilities. Can be interrupted by any enemy target performing a default melee attack on Tyrania. Cast periodically.
Ability warlock fireandbrimstonegreen.png  Apocalypse Inbound: Instantly kills all enemy targets in the room. Cast after 10 minutes of battle.


Similar to "Path Of The Legion", any of the two Old Gods will spawn and aid the players in the fight against Tyrania depending on the week. C'thun will provide the players with the Spell shadow devouringplague.png  "Wrath Of C'thun" buff which decreases cooldown of all abilities by 50% and enables Tyrania to use the "Winglash"/"Hellstorm" ability combination. Yogg-Saron will provide the players with the Ability warlock howlofterror.png "Madness Of Yogg-Saron" buff which causes any direct damage done by players a chance to give Tyrania a stack of Spell shadow brainwash.png "Reminiscence". Tyrania will not use the "Winglash"/"Hellstorm" ability combination when facing Yogg-Saron.
Otherwise, she has the "Chaos Bolt/"Shadowburn" tactic which means that whenever her "Chaos Bolt" are interrupted she immediately casts "Shadowburn" on all players. A "Chaos Bolt" deals high amount of damage and in most cases means immediate death. "Shadowburn" deals less damage, but increases damage taken by 15% for 10 seconds. She also gains a stack of "Frenzy" after each "Shadowburn".


During the Yogg-Saron fight, whenever Tyrania has reached 100 stacks of "Reminiscance", she will recieve the Spell shadow auraofdarkness.png "Inner Demons" debuff and become unattackable and dazed. During this period the players may "click" on her in order to enter her mind. There they'll witness 1 out of the 3 haunting memories which caused Tyrania to become the Infernal Queen. These memories are randomized and individual for each player and last up to a total of of 2 minutes. This can only be done once per fight.


First Memory: A mutinous troop of Night Elf Guards marches along a darkened corridor in Tyrandes palace. The player controls one of the Guards. The voices of Tyrande and Tyrania echoes through the corridor. Tyrande urges her daughter to hide who in turn appears clueless and frightened about the situation. The sound of a door slammed shut and the thin echoes of a key fumbling inside a doorlock is heard just as the troop turns right and apprehends the High Priestess. The Guards counters her orders with accusations of treason. They question her on the matter of the daughter, or "thing" as they put it. Refusing to answer, she's taken away and the troop proceeds to break down the door to Tyranias obscured quarters. The player is ordered to enter the premises and find the demon child within 30 seconds.


Second Memory: Tyrania is chased through the woods of Ashenvale by a pack of Sentinels mounted on Nightsabers. The player controls the Captain of the Sentinels. The other Sentinels shout insults such as "demon", "abomination" and "Spawn of Sargeras" after the fleeing Tyrania. Along the way she topples trees and sets fire to the vegetation in order to create obstacles for her persecutors. These obstacles must be avoided or they'll slow the player down. Avoiding all obstacles will make the player catch up on Tyrania before the Memory ends in roughly 30 seconds.


Third Memory: Tyrania has taken refuge in Winterspring and resides in an old abandoned building. The player controls a human assassin stalking the premises. Tyrania is located at the upper floor of the building and engaged in a conversation with another visitor, the elderly Dreadlord Datharon, who briefs her on her origins and her as of yet uninitiated powers. Datharon also whispers to the player and it is evident that they are part in some sort of staged assassination attempt. In order to succeed the player must stick to the shadows of the building and reach a vantage point within a given time. When within close range Datharon will betray the player and drag him out from the shadows. He'll issue Tyrania to determine the fate of this unfortunate assassin. When she asks the player for any last words the player responds "Darnassus". Getting so far as to the vantage point must be done in at least 30 seconds. If a player gets caught before triggering the event, Datharon will simply one-shot the player, thus abruptly ending the Memory.
A player who succeeds in the Memory will receive the Spell shadow deathsembrace.png  "Rejoice" buff which increases damage and healing done by 15%.
During the C'thun fight, Tyrania will periodically cast "Winglash", throwing the players back to the edge of the platform, immediately followed by "Hellstorm". This is were the strange formations on the platforms come into play. Each of the circular sections in the platforms surrounding Tyrania holds three varying formations, which during "Hellstorm" will surface as blocks providing the players with shelter. The blocks will last only 10 seconds on each section, giving the players roughly 30 seconds total to interrupt the ability. The blocks spawn first on the third and outer section, moving on to the middle section, and finally to the first and inner section, after which the players should be within close to Tyrania to quickly get in melee range of Tyrania and interrupt "Hellstorm".
(I am sure there could be an achievement here named "God Save The Queen")


When Tyrania is defeated, the Old Gods will conjure up a dark crystal and offer it to the players and then disappear back into the void. Gallistrasz will now appear and shout out that this crystal was being used to gain entrance to The Neververse. A cinematic will start playing.

[Cinematic] Planet overview of Azeroth. The oceans sink into the earth and gives way for huge maws. The planet metamorphosizes into a sentient being [End of Cinematic]


The players are back in The Neververse, the ill-looking doorway is now sealed and Gallistrasz inspects the crystal the players received. He offers them to look through his collections of items gathered from all corners of existence and pick a reward.