UNIT_ENTERING_VEHICLE
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Added in 3.0.2 |
Fired as a unit is about to enter a vehicle, as compared to UNIT_ENTERED_VEHICLE which happens afterward.
UNIT_ENTERING_VEHICLE: unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch
Payload
- unitTarget
- string : UnitId
- showVehicleFrame
- boolean
- isControlSeat
- boolean
- vehicleUIIndicatorID
- number
- vehicleGUID
- string
- mayChooseExit
- boolean
- hasPitch
- boolean