UNIT_ENTERED_VEHICLE
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Fired once the unit is considered to be inside a vehicle, as compared to UNIT_ENTERING_VEHICLE which happens beforehand.
UNIT_ENTERED_VEHICLE: unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch
Payload
- unitTarget
- string : UnitId
- showVehicleFrame
- boolean - Vehicle has vehicle UI.
- isControlSeat
- boolean
- vehicleUIIndicatorID
- number - VehicleType (possible values are 'Natural' and 'Mechanical' and 'VehicleMount' and 'VehicleMount_Organic' or empty string).
- vehicleGUID
- string
- mayChooseExit
- boolean
- hasPitch
- boolean - Vehicle can aim.