- Turn Undead (3 ranks)
- Level 24 paladin ability
- 20 yd range
- X Mana
- 30 sec cooldown
- 2 sec cast
- The targeted undead enemy will be compelled to flee for up to X sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
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Properties |
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Class |
Paladin |
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School |
Holy |
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Cooldown |
30 seconds |
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Other information |
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Level learned |
24 |
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- "A Paladin's power - nay, his very presence in the Light is enough to cause even the most ravenous undead to flee."
Rank table
Rank |
Level |
Mana Cost |
Fear Time |
Cost
|
1 |
24 |
35 Mana |
10 Sec |
45
|
2 |
38 |
50 Mana |
15 Sec |
1 44
|
Tips and tricks
Paladins are unique in the ability to fear undead targets. Undead mobs are immune to Warlocks' and Priests' fear spells ( [Fear] and [Psychic Scream], respectively), so this can be used as a nice crowd control in some situations. Notable instances where undead are prevalent include Razorfen Downs, Stratholme, Scholomance, Naxxramas and Karazhan.
By Level 54, a Paladin can potentially keep an Undead mob mostly controlled by using [Hammer of Justice] in coordination with Turn Undead.
Notes
In PvP, this ability is entirely useless as Forsaken players do not qualify as undead in terms of game mechanics, and as such are invalid targets of this spell.
Patch changes
- Patch 3.0.2 (2008-10-14): Removed.
- Patch 2.4.0 (2008-03-25): Rank 3 removed and reworked into [Turn Evil].
- Patch 1.1.0 (2004-11-07): Increased the chance of breaking early. Removed facing requirement.
- Patch 0.9 (2004-08-17): Now has a short cast time.
- Patch 0.7 (2004-06-15): Moved to level 24.
- Patch 0.6 (2004-04-13): Duration, mana cost and cooldown time are reduced.
External links