|
Race |
Ogre |
---|
Base unit |
Ogre Lord |
---|
Faction |
Stonemaul clan |
---|
Statistics |
---|
Hit points |
3300 |
---|
Unit Type |
Ogre |
---|
Unit Classified As |
Ground |
---|
Level |
11 |
---|
Gold |
750 |
---|
Lumber |
150 |
---|
Food |
8 |
---|
Combat |
---|
Normal attack |
96-114 |
---|
Range |
Melee |
---|
Attack type |
Chaos |
---|
Cooldown |
1.35 sec. |
---|
Defense Type |
Heavy |
---|
Armor |
4 |
---|
Stonemaul Warchief is a variant of the normal ogre lord belonging to the Stonemaul clan. Stonemaul Warchief did not appear as such in the Founding of Durotar campaign. Its characteristics were taken from the World Editor.
Spells and abilities
Taunt
- The closest 10 enemies are forced to attack this unit. Taunt activates a second time after 3 seconds.
|
Cooldown |
Area of Effect |
Allowed Targets |
Effect
|
14 sec. |
45 |
Air, Ground, Enemy |
Nearby enemies attack this unit.
|
|
Endurance Aura (Passive)
- Increases the movement speed and attack speed of nearby allied units.
|
Area of Effect |
Allowed Targets
|
90 |
Air, Ground, Friend, Self, Vulnerable, Invulnerable
|
Bash
- Grants the probability that an attack will inflict additional damage to the target and stun it for a period of time.
Trivia
- Stonemaul Warchief was used for Kor'gall with increased characteristics and different abilities.
See also
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