Skeleton King
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Skeleton King | |
---|---|
| |
Race | Skeleton |
Base unit | Ogre Lord |
Faction | Corrupted Ancients |
Statistics | |
Hit points | 1500 |
Hit point regeneration | Always |
Hit point regeneration rate | 3.00 HP/sec. |
Mana | 800 |
Mana Regeneration rate | 2.00 Mana/sec. |
Level | 9 |
Collision Size | 48 |
Combat | |
Normal attack | 39-44 (41.5 avg) |
Can attack | Ground, Structure |
Range | Melee |
Attack type | Normal |
Cooldown | 1.35 sec. |
Weapon type | Normal |
Armor Type | Heavy |
Armor | 3 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | Average (320) |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
The Skeleton King is a skeleton in Warcraft III, leading a Corrupted Ancients base full of skeletons. It's found in A Destiny of Flame and Sorrow.
Spells and abilities
Shockwave
- A wave of force that ripples out from the unit, causing damage to land units in a line.
Raise Dead (Autocast)
- Raises 2 Skeleton Warriors from a corpse.
Cooldown |
---|
12 sec. |
Thorns Aura (Passive)
- An aura that gives friendly units around the Keeper of the Grove a damage shield, which wounds enemy melee attackers.
Animate Dead
- Raises 6 dead units in an area to fight for the Death Knight.
- Unlike the Death Knight's Animate Dead, the raised units are vulnerable.
Duration | Cooldown | Mana Cost |
---|---|---|
120 sec. | 240 sec. | 250 |
Patch changes
- Patch 1.04 (2002-11-04): Animate Dead mana cost reduced to 250 from 300.
- Patch 1.12 (2003-07-31): Creep Raise Dead cooldown raised to 12 from 5 sec.