Sea Witch (Warcraft III)

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For the character's lore, see Zar'jira. For the class, see Naga Sea Witch (Warcraft III).
Sea Witch

BTNGhost.png
SeaWitch.gif

BTNNagaSeaWitch-Reforged.png
Sea Witch.png

Race Naga
Faction Underworld Minions
Statistics
Hit points 675
Hit point regeneration Always
Hit point regeneration rate 1.40 HP/sec.
Mana 570
Mana Regeneration rate 1.91 Mana/sec.
Unit Classified As Ground
Level 6
Gold 425 Gold
Lumber 100 Lumber
Food 5 Food
Produced at Altar of the Deep
Hotkey W
Combat
Weapon(s) Bow and Arrows
Normal attack 40-46 (43 avg)
Can attack Ground, Structure, Debris, Air, Item, Ward
Range 60
Attack type Hero
Cooldown 1.44 sec.
Weapon type Missile
Armor Type Flesh
Defense Type Hero
Armor 4
Day Sight 180
Night Sight 80
Movement Speed Average (290)
Sound
Sound Set SeaWitch
Hero Parameters
Primary Attribute Intelligence
Strength Infocard-heroattributes-str.png 15 (+1.8/level)
Agility Infocard-heroattributes-agi.png 16 (+1/level)
Intelligence Infocard-heroattributes-int.png 22 (+3.2/level)
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The Sea Witch is the leader of the Underworld Minions in the campaign Exodus of the Horde.

Spells and abilities

Summon Water Elemental

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Summons a Water Elemental to attack the Sea Witch's enemies.
Duration Effect
75 sec. 675 hit points, 31-39 damage.

Brilliance Aura (Passive)

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Gives additional mana regeneration to nearby friendly units.

Earthquake (Ultimate)

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Makes the ground tremble and break, causing 50 damage per second to
buildings and slowing units by 75% within area of effect.

Notes