Sea Witch (Warcraft III)
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- For the character's lore, see Zar'jira. For the class, see Naga Sea Witch (Warcraft III).
Sea Witch | |
---|---|
Race | Naga |
Faction | Underworld Minions |
Statistics | |
Hit points | 675 |
Hit point regeneration | Always |
Hit point regeneration rate | 1.40 HP/sec. |
Mana | 570 |
Mana Regeneration rate | 1.91 Mana/sec. |
Unit Classified As | Ground |
Level | 6 |
Gold | 425 |
Lumber | 100 |
Food | 5 |
Produced at | Altar of the Deep |
Hotkey | W |
Combat | |
Weapon(s) | Bow and Arrows |
Normal attack | 40-46 (43 avg) |
Can attack | Ground, Structure, Debris, Air, Item, Ward |
Range | 60 |
Attack type | Hero |
Cooldown | 1.44 sec. |
Weapon type | Missile |
Armor Type | Flesh |
Defense Type | Hero |
Armor | 4 |
Day Sight | 180 |
Night Sight | 80 |
Movement Speed | Average (290) |
Sound | |
Sound Set | SeaWitch |
Hero Parameters | |
Primary Attribute | Intelligence |
Strength | 15 (+1.8/level) |
Agility | 16 (+1/level) |
Intelligence | 22 (+3.2/level) |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
The Sea Witch is the leader of the Underworld Minions in the campaign Exodus of the Horde.
Spells and abilities
Summon Water Elemental
- Summons a Water Elemental to attack the Sea Witch's enemies.
Duration | Effect |
---|---|
75 sec. | 675 hit points, 31-39 damage. |
Brilliance Aura (Passive)
- Gives additional mana regeneration to nearby friendly units.
Earthquake (Ultimate)
- Makes the ground tremble and break, causing 50 damage per second to
- buildings and slowing units by 75% within area of effect.
Notes
- Surprisingly she did melee damage prior to Warcraft III: Reforged.