Intensity (warlock talent)
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The subject of this article was removed in patch 4.0.1 but remains in World of Warcraft: Classic.
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- For the druid talent, see [Intensity].
Intensity | |
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Properties | |
Class | Warlock |
Intensity is a warlock talent which reduces the chance that damage will delay or interrupt a spell.
Notes
Affects spells with a casting time as well as channeled spells.
This talent has got much stronger with the 2.0 patch.
Due to the length of time it takes to complete or channel these spells, this is a very useful talent to have.
When rank 2 is combined with a paladin's [Concentration Aura], spells are uninterruptible.
Primarily a solo PvE or PvP talent as the only times where you will be hit in grouped PvE are when you generate too much threat on a mob or when you're in range of an enemy's AoE attack.
Patch changes
- Patch 4.0.1 (2010-10-12): Removed.
- Patch 2.1.0 (2007-05-22): [Shadowfury] now properly benefits from the Intensity talent.
- Patch 1.8.0 (2005-10-10): Now reduces chance to be interrupted during cast time of Rain of Fire, Hellfire and Soul Fire spells.
External links
Rank 1 | Rank 2 |
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