Gadgetzan Times/Gadgetzan: The Jewel of Tanaris

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This article is a copy of "Gadgetzan: The Jewel of Tanaris", an official article by Blizzard Entertainment located in the "Gadgetzan Times" of the old website.

Fara Boltbreaker, reporter for the Gadgetzan Times gives us an insight into the the Steamwheedle Cartel's busy trading outpost, where both Horde and Alliance come to buy and sell goods.

Recurring Features

Gadgetzan: The Jewel of Tanaris

Fara Boltbreaker

GADGETZAN – Sitting like a sapphire on the silvery-white sands of Tanaris, Gadgetzan is one of the greatest cities of Kalimdor and, to hear goblins speak, of the world itself. Using their ingenuity, the goblins of the Steamwheedle Cartel have tamed the desert and erected a trading outpost the likes of which none have seen before. This city is open to both members of the Horde and Alliance, provided they keep their weapons sheathed. The city of Gadgetzan features a neutral bank, an auction house run by goblin auctioneers, and vendors galore.

The first of these, the bank, accepts deposits from both the Horde and the Alliance and, working with the banks in Orgrimmar, Undercity, and Thunder Bluff as well as the banks in Ironforge, Stormwind, and Darnassus, allows access to deposits made anywhere in the world. The agreements and technology that allows the goblins to access the other banks and deposits made in them is a closely guarded goblin secret.

The second feature is the Auction House. The auction house in Gadgetzan, to hear the goblins speak, puts the houses in Orgrimmar and Ironforge to shame. The Gadgetzan auction house allows members of the Alliance and the Horde to sell goods that can be purchased by anyone, even members of the opposing faction. One of the most popular trades made through the auction house is the lucrative "pet trade." On any given day, one can walk into the Gadgetzan auction house and see humans trading kittens to the Horde and the Tauren trading prairie dogs to the Alliance. Some speculate that the trade in cuddly creatures may cause the two sides to come to terms yet.

The third major feature of Gadgetzan is the sheer variety of vendors and professionals. In Gadgetzan, one can find materials for many professions from cooking to enchanting. A variety of armor and weapons is sold with no questions asked.

These three things alone make Gadgetzan an ideal city. The rest of the city's amenities, including an inn with beds for all races and sizes, a forge and anvil used and praised by the Mithril Order itself, a Stable Master who is an expert in handling animals from the world over, as well as transportation by Wyvern or Gryphon are just icing on the cake. Taken altogether, all of these things make Gadgetzan one of the greatest, if not THE greatest, city in the world.

That's not to say that Gadgetzan is perfect, of course. There are some minor problems that pester the people of this desert paradise. Small things like the Wastewander bandits who threaten the Waterspring Field. Adventurers who beat the bandits back earn the gratitude of the goblins and will be, in time, suitably rewarded. Of course, sometimes the problems come from the adventurers themselves. The Gadgetzan envisioned by the goblins is a trade haven but sometimes the Gadgetzan that really exists resembles a battlefield. Such battles are finished quickly once the Bruisers arrive on the scene, though, so future visitors need not worry overmuch about the violence they hear about in Gadgetzan. Aside from a few minor quirks, the city of Gadgetzan truly is the goblin-built jewel of Tanaris.


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