GARRISON_MISSION_COMPLETE_RESPONSE
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Added in 6.0.2 |
Fires when the player views the outcome of missions at a Command Table.
GARRISON_MISSION_COMPLETE_RESPONSE: missionID, canComplete, success, overmaxSucceeded, followerDeaths, autoCombatResult
Payload
- missionID
- number - Unique identifier for the mission.
- canComplete
- boolean - True if the mission timer is finished and the mission can be completed.
- success
- boolean - True if mission was a success and the player will receive bonus rewards, where applicable.
- overmaxSucceeded
- boolean - True if receiving greater rewards for exceeding 100% success chance, where applicable.
- followerDeaths
- GarrisonFollowerDeathInfo[]
Field | Type | Description |
---|---|---|
followerID | string | |
state | number |
- autoCombatResult
- AutoCombatResult?
Field | Type | Description |
---|---|---|
winner | boolean | |
combatLog | AutoMissionRound[] |
Field | Type | Description |
---|---|---|
events | AutoMissionEvent[] |
Field | Type | Description |
---|---|---|
type | number | |
spellID | number | |
schoolMask | number | |
effectIndex | number | |
casterBoardIndex | number | |
auraType | number | |
targetInfo | AutoMissionCombatEventInfo[] |
Field | Type | Description |
---|---|---|
boardIndex | number | |
oldHealth | number | |
newHealth | number | |
maxHealth | number | |
points | number? |
Details
- When a mission with multiple encounters fails, some may appear to have succeeded. This is an illusion; missions can only fail or succeed. Blizzard's Garrison Mission UI frame randomly selects encounters to show as failed to the player, preferring ones with uncountered mechanics.
Patch changes
Patch 9.0.1 (2020-10-13): Added
autoCombatResult
param.
Patch 7.0.3 (2016-07-19): Added
bonusRollSuccess
, followerDeaths
params.[1]
Patch 6.0.2 (2014-10-14): Added.
References
- ^ 2016-07-19, Blizzard_GarrisonMissionTemplates.lua, version 7.0.3.22267, near line 1082, archived at Townlong-Yak