Frost Ward
The subject of this article was removed in patch 4.0.1 but remains in World of Warcraft: Classic.
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Frost Ward | |
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Properties | |
Class | Mage |
School | Frost |
Cooldown | 30 sec |
Improvements | [Frost Warding], Precision, [Frost Channeling], [Molten Shields] |
Related buff | |
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Prior to patch 4.0.1, Frost Ward was a mage spell that would cast a shield on the caster to absorb frost damage. The shield would last 30 seconds or until the given amount of damage was absorbed, whichever came first. Frost Ward was self-cast only. Since Patch 4.0.1, Frost Ward has been replaced with [Mage Ward] which is a similar spell that also blocks Fire and Arcane damage.
Previously, Frost Ward (Rank 5) could have been trained at level 60 from Tome of Frost Ward V; a random drop from pre-TBC high level dungeons, raid bosses and outdoor world bosses.
Rank table
Rank | Absorbs | Level | Cost |
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1 | 165 | 22 | 20 |
2 | 290 | 32 | 80 |
3 | 470 | 42 | 1 50 |
4 | 675 | 52 | 3 20 |
5 | 920 | 62 | 4 20[1] |
6 | 1220 | 70 | 11 |
Talent improvements
The [Frost Warding] talent gave Frost Ward a 20% chance at max rank to reflect frost spells back at the caster.
This spell benefits from the mana cost reduction effects of the talents [Elemental Precision] and [Frost Channeling].
[Cold Snap] would have reset the cooldown on this spell.
Notes
Frost Ward could have been dispelled as a magic debuff.
Damage reduction due to spell resistances or [Dampen Magic]-like effects was calculated before damage would be absorbed.
[Fire Ward] shared the same cooldown timer as Frost Ward. Using one ward would have triggered the cooldown of the other, meaning only one of the two wards could have been active at a time.
Patch changes
- Patch 4.0.1 (2010-10-12): Replaced with [Mage Ward].
- Patch 0.9 (2004-08-17): [Fire Ward] and Frost Ward duration reduced, cooldown increased.
- Patch 0.7 (2004-06-15): Moved to level 22.
- Patch 0.6 (2004-04-13): Frost Ward 1 has been moved to level 22.
See also
- Frost Ward, TCG card
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