Forum:Health in NPCboxes

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Forums: Village pump → Health in NPCboxes
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Since we now have 5 different health amounts on mobs, the health section in the npcboxes are starting to look like a wall of white text with line breaks and everything.. it's just becoming a mess. I've created 2 different, but similar, ways of taking care of this problem and wondered if anyone had any opinions, suggestions, or the like.

Both examples are color coded (colors of course can be changed) I choose the colors to get darker as the difficulty increases, however the first example does not show the type of raid unless you mouse over the health, whereas the second example shows a the type of raid in its most abbreviated form.

The examples can be seen atUser talk:Coobra/Health, with multiple situations below. I'm partial to the abbreviated form myself.

--Snake.gifSssssssssssssssssssssssss Coobra sig3.gifFor Pony! (Sssss/Slithered) 03:56, 16 March 2012 (UTC)

I'm slightly wary of using a large number of colors to distinguish things like this -- it creates a weird rainbow effect, drawing attention to text it probably should not. The current choice of colors is to me associated more closely with classes rather than raid difficulties ("127M hp hunter? Oh, no, LFR. Odd."), which is slightly confusing, but one can probably get used to that. Regardless, you'll also want to check how any eventual choice of colors looks like against a white background.
I've added an example that uses a table to make the list somewhat easier to scan, but I'm not sure whether that solves the problem or not. — foxlit (talk) 05:26, 16 March 2012 (UTC)
Hmm, I agree, I didn't even think about a table feel to it... I just added a larger version to what you had in the first section. I like it, it looks a lot better than how we're currently doing it, and a more uniform look would be wonderful. Snake.gifSssssssssssssssssssssssss Coobra sig3.gifFor Pony! (Sssss/Slithered) 05:48, 16 March 2012 (UTC)
Final version can be found at {{t|Health}}. If no objections to it's use, or concerns, I'll start tossing it in (soonish). Snake.gifSssssssssssssssssssssssss Coobra sig3.gifFor Pony! (Sssss/Slithered) 06:13, 16 March 2012 (UTC)
I'm happy with how that looks. — foxlit (talk) 06:06, 17 March 2012 (UTC)
I think I would prefer a definition list with the list elements inline with the definition terms; the rows in the middle of the infobox look very odd. --Sky (talk) 20:46, 11 April 2012 (UTC)
I could go for <dl>s and <di>s, but we're already adding 5 lines to the infobox... I'd rather not make it 10.
Also, what about mana? In almost all encounters, the boss's mana pool doesn't come in to play, so to be honest, I almost think a <low>-<high> display is enough. --k_d3 21:57, 11 April 2012 (UTC)
I don't think mana truly matters much anymore for bosses. Snake.gifSssssssssssssssssssssssss Coobra sig3.gifFor Pony! (Sssss/Slithered) 23:17, 11 April 2012 (UTC)
I tried to make it an inline definition list, but it just wouldn't work (looks like any css for an inline definition list needs to be page-level css and not inline css, which doesn't seem worth the effort). I just went with keeping the table but removing the background coloring on the th's as they were distracting, which was the problem I was having with the presentation. --Sky (talk) 00:39, 18 April 2012 (UTC)

Examples

More examples at User talk:Coobra/Health