Blood Elf Lieutenant
Jump to navigation
Jump to search
Blood Elf Lieutenant | |
---|---|
Race | Blood elf |
Base unit | Swordsman |
Faction | Blood Elves |
Statistics | |
Hit points | 750 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.25 HP/sec. |
Level | 2 |
Collision Size | 3.1 |
Combat | |
Normal attack | 33-38 (35.5 avg) |
Can attack | Ground |
Range | Melee |
Attack type | Normal |
Cooldown | 1.35 sec. |
Armor Type | Heavy |
Armor | 8 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 270 |
Sound | |
Sound Set | HighElfSwordsman |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Blood Elf Lieutenants are blood elven units that are heavy melee. They appeared in the The Frozen Throne human campaign to aid Kael'thas Sunstrider. They made their appearance as units when being rescued by Kael'thas in the Dungeons of Dalaran.
Spells and abilities
Defend
- Activate to take 50% less damage from Piercing attacks, but have reduced movement speed.
- Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.
Spell Immunity (Passive)
- Renders this unit immune to negative spells.
Gallery
Speculation
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
|
They may have been people like Thaladred the Darkener, Lord Sanguinar, Grand Astromancer Capernian or Master Engineer Telonicus.
Patch changes
- Patch 1.17 (2004-09-20): Defend has been reworked. Piercing damage is still reduced by 50%, but there is now an additional 30% chance that a defending unit will reflect unit attacks back on the source for full damage. Piercing damage building attacks have a 30% chance to do no damage.