Swordsman
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Swordsman | |
---|---|
Race | Blood elf |
Base unit | High Elven Swordsman |
Faction | Blood Elves |
Statistics | |
Hit points | 420 |
Hit point regeneration | Always |
Hit point regeneration rate | .25 HP/sec. |
Unit Classified As | Ground |
Level | 2 |
Gold | 135 |
Food | 2 |
Build time | 20 sec. |
Transport slots | 1 |
Attacking priority | 7 |
Sleeps | No |
Hotkey | S |
Collision Size | 31 |
Combat | |
Normal attack | 12-13(15-19) |
Can attack | Ground, Structure, Debris, Item, Ward |
Range | melee |
Attack type | Normal |
Cooldown | 1.35 sec. |
Weapon type | Normal |
Armor Type | Metal |
Defense Type | Heavy |
Armor | 2(8) |
Day Sight | 1400 |
Night Sight | 800 |
Movement Speed | 270 |
Turn Rate | .6 |
Sound | |
Sound Set | HighElfSwordsman |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Blood Elf Swordsmen are a blood elf warrior unit that is light melee. They appeared in the Warcraft III The Frozen Throne "human" campaign to aid Prince Kael'thas. Prior the events taking place in the Frozen Throne and becoming Blood Elves, they also appeared in the Undead Campaign of Warcraft III Reign of Chaos as the high elf replacement to the human footman. It is produced at the elven Barracks.
Spells and abilities
Defend
- Activate to take 50% less damage from Piercing attacks, but have reduced movement speed.
- Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.