At The Enemy's Gates

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AllianceAt The Enemy's Gates
Start Mount masters
End Mount masters
Level 25-30
Type Daily
Category Argent Tournament
Experience 22050
Reputation +250 The Silver Covenant
Rewards  [Valiant's Seal]
Repeatable Yes
Previous "A Valiant of <Capital city>"
Next A [25-30] The Valiant's Charge
For the Horde version of this quest, see H [25-30 Daily] At The Enemy's Gates.

Quest givers

The following NPCs offer this quest to valiants of the Argent Tournament who have yet to complete The Valiant's Charge:

Objectives

<Mount master> at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.

Description

Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.

In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.

Do not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.

Rewards

You will receive:  [Valiant's Seal]

Progress

Have you served alongside the crusaders in the Court of Bones?

Completion

Your bravery on the field has shown the crusaders that they can rely on us in the battle against the Lich King.

Notes

Fly to just south of Corp'rethar. A small Argent Crusade camp has been set up with several Stabled Campaign Warhorses. Get on one and head southeast towards the citadel steps.

Between the camp and the citadel are Boneguard Scouts, gargoyles hovering too high to charge at. Two Shield-Breaker attacks are enough to dispatch them, though. Their ranged attack, Necrocution, do deplete Defend, so refresh it as necessary.

Close to the steps are groups of Boneguard Footmen, Boneguard Lieutenants and Boneguard Commanders.

The Footmen are weak and will die after ineffectually smacking the charger around for a while by simply getting run over. Still try to take them out if they are beating on the charger, but focus should be on the Lieutenants and any nearby Scouts that may have aggroed.

Lieutenants act much like NPC valiants at the Argent Tournament Grounds. Take down their single stack of Defend and wail on them. It will take at minimum a Charge and a few other attacks to kill a Lieutenant.

Avoid the nearby Commanders at all costs! Commanders maintain a three-stack of Defend up at all times, compared to the Lieutenants who only keep one, and will easily destroy unwary solo players who charge into a group of them.

Progression

  1. A [25-30] The Argent Tournament
  2. A [25-30] Up To The Challenge and complete the daily quests listed below to earn enough [Aspirant's Seals] to continue. (15 seals at 5 per day)
  3. A [25-30] The Aspirant's Challenge
  4. Players will be offered one of these quests based on their race:
  5. A [25-30] The Valiant's Charge and complete the daily quests listed below to earn enough [Valiant's Seals] to continue. (25 seals at 5 per day)
  6. A [25-30] The Valiant's Challenge
  7. A [25-30] A Champion Rises

After completing "A [25-30] The Valiant's Challenge", the following quests open up allowing players to repeat the valiant stage of daily quests (steps six and seven) for the other factions with which they have not yet earned the right to champion:

Patch changes

External links

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