UnitPositionFrame:SetPlayerPingTexture
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Needs summary.
UnitPositionFrame:SetPlayerPingTexture(textureType, asset [, width, height])
Arguments
- textureType
- Enum.PingTextureType
Value | Field | Description |
---|---|---|
0 | Center | |
1 | Expand | |
2 | Rotation |
- asset
- string : FileAsset
- width
- number? : uiUnit
= 0
- height
- number? : uiUnit
= 0