UnitHealth
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Returns the current health of the unit.
health = UnitHealth(unit [, usePredicted])
Arguments
- unit
- string : UnitToken
- usePredicted
- boolean?
= true
Returns
- health
- number - Returns
0
if the unit is dead or does not exist.
Details
Related Events | UNIT_HEALTH |
Available after | PLAYER_ENTERING_WORLD (on login) |
Patch changes
Retail
Patch 3.0.2 (2008-10-14): Returns absolute health instead of percentages for non party/raid units.
Classic
Patch 1.13.3 (2019-12-10): Returns absolute health values for NPCs to alleviate addon comms load from the Real Mob Health addon. Still returns health percentages for players. (Hotfix during build 33302, Feb 7 2020) [1]
Patch 1.13.2 (2019-08-26): Added. Shows health percentages for non party/raid units.
References
- ^ Kaivax 2020-02-18. UI API Change for UnitHealth.