Texture:SetTexCoordModifiesRect
This is no longer a part of the World of Warcraft API.
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Set whether subsequent SetTexCoord() operations also modify the rendering rectangle of a Texture object to maintain texture scaling when the texture coordinates are modified. This adjustment is only implemented for rectangular regions and may yield undesirable results for rotation or shearing transformations.
MyTexture:SetTexCoordModifiesRect(enableFlag)
Parameters
- enableFlag
- Boolean:
- false (default) to stretch/shrink the texture on SetTexCoord calls.
- true to modify the display rectangle's dimensions instead.
Details
By default a Texture object renders the underlying texture image across the entire surface of the Texture region, so setting TexCoords that represent a subset of the underlying image results in a scaled or stretched result. If SetTexCoordModifiesRect is set to true, then the rendering rectangle is adjusted relative to the Texture region, so that sizing/scaling will be preserved relative to the original (0,1,0,1) coordinates. The new rendering area has the same BOTTOMLEFT corner as the Texture region, but then a width and height defined as follows:
T is a texture with a display width of W and display height of H. T:SetTexCoordModifiesRect(true) is called T:SetTexCoord(x1,x2, y1,y2) is then executed
The texture image is then rendered onto a screen region with the same BOTTOMLEFT corner as T, but with a width of W * (abs(x2-x1)) and height of H * (abs(y2-y1))
Examples
Patch changes
- Patch 3.3.3 (2010-03-23): Removed. Reason, and workaround.
- Patch 1.11.0 (2006-06-19): Added.