TargetUnitsPet

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Added in 1.0.0
Removed in 1.6.0

Targets the specified unit's pet. If no such pet exists, the target will remain unchanged.

TargetUnitsPet("unit");

Arguments
unit
String - The UnitId of the owner of the pet you wish to target.



Returns
Unknown: presumably no return value, possibly some status to indicate if success/failure?

Result
The specified unit's pet becomes the active target, if such a pet exists. Otherwise, no change to target is made.

Example
if ( UnitIsUnit("party1", "target") ) then
  TargetUnitsPet("party1");
else
  TargetUnit("party1");
end;

Patch changes