SetUnitCursorTexture
Jump to navigation
Jump to search
Needs summary.
hasCursor = SetUnitCursorTexture(textureObject, unit [, style, includeLowPriority])
Arguments
- textureObject
- Unknown
- unit
- string
- style
- Enum.CursorStyle?
Value | Field | Description |
---|---|---|
0 | Mouse | |
1 | Crosshair |
- includeLowPriority
- boolean?
Returns
- hasCursor
- boolean