Region:GetVertexColor
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Returns the vertex color shading of the region.
colorR, colorG, colorB, colorA = Region:GetVertexColor()
Returns
- colorR
- number
[0.0 - 1.0]
- Red component - colorG
- number
[0.0 - 1.0]
- Green component - colorB
- number
[0.0 - 1.0]
- Blue component - colorA
- number
[0.0 - 1.0]
- Alpha (opacity) of the texture