PlayerModel:SetUnit
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Sets the model to display the specified unit.
success = PlayerModel:SetUnit(unit [, blend, useNativeForm])
Arguments
- unit
- string : UnitToken - Unit whose model you wish to display
- blend
- boolean?
= true
- useNativeForm
- boolean?
Returns
- success
- boolean
Details
- Use the ModelFrame if you want to display a fully 3D-model of a specific unit, like the one used in the CharacterFrame.