PlayerLocation :CreateFromUnit()
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- This function is implemented in
.:CreateFromUnit FrameXML/ObjectAPI/PlayerLocation.lua
- This function is implemented in
Identifies any player having a UnitId.
location = PlayerLocation:CreateFromUnit(unit) location:SetUnit(unit)
Arguments
- unit
- string - UnitId such as "target".
Returns
- location
- table - New PlayerLocationMixin.
Details
- Use the first function to create a new table pointing to the player, or the second to reassign an existing table to that player.
Patch changes
Patch 8.0.1 (2018-07-17): Added.[1]
External links
GitHub FrameXML, Gethe
Globe "wut?" Tool, Townlong-Yak
References
- ^ 2018-07-16, PlayerLocation.lua, version 8.0.1.27101, archived at Townlong-Yak