Model:SetFacing

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Rotates the displayed model for the given angle in counter-clockwise direction.

Model:SetFacing(facing)

Arguments

facing
number - The angle which you want to rotate specified in radians.

Details

  • The rotation works like rotating your portrait in the CharacterFrame. Blizzard calculates the axis around which it rotates from the fixed coordinate system of the mesh-file, so you have no influence on this without changing the mesh-file itself.

Example

myModel:SetFacing(math.pi) -- rotates the model 180°