IsStealthed
Jump to navigation
Jump to search
Returns true if the character is currently stealthed.
stealthed = IsStealthed()
Returns
- stealthed
- boolean - true if stealthed, otherwise false
Details
- Stealth includes [Stealth], [Prowl], [Camouflage] and [Shadowmeld]
See also
- UPDATE_STEALTH - Fires when a player enters or leaves stealth.
- Macro conditionals -
stealth
ornostealth
may be used in macros or with a SecureStateDriver.