GetPossessInfo
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Returns info for an action on the possession bar.
texture, spellID, enabled = GetPossessInfo(index)
Arguments
- index
- number - The slot of the possess bar to check, ascending from 1.
Returns
- texture
- string - The icon texture used for this slot, nil if the slot is empty
- spellID
- number - The name of the action in this slot, nil if the slot is empty.
- enabled
- boolean - true if there is an action in this slot, nil otherwise.
Details
- The possession bar is shown by the default UI (like a stance bar) while the player is controlling another target, such as while channeling [Mind Control].
- Typically, the first slot contains the spell used to control the other unit (which does nothing), while the second slot has a "Cancel" action that ends the effect.
Patch changes
Patch 8.0.1 (2018-07-17): The second parameter was changed from spell name to spell ID. [1]
See also
- IsPossessBarVisible