GetDamageBonusStat

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Added in 1.0.0
Removed in 4.0.1

Synopsis

Returns the index value for the primary damage bonus statistic for the character executing the command.

1 = Strength (currently, everyone except Rogues and Hunters)
2 = Agility (currently, Rogues and Hunters only)
bonusStat = GetDamageBonusStat();

Arguments

none

Returns

index value of stat.
1 for Strength
2 for Agility

Example

/script SendChatMessage(GetDamageBonusStat());

Result

The player will say 1 or 2.

Details

None really. It's a simple straight forward function call that returns back a 1 or 2 depending on primary damage stat.

Patch changes