GameTooltip:SetOwner
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Anchors the tooltip to a temporary owner.
GameTooltip:SetOwner(owner, "anchor"[, ofsX, ofsY]);
Arguments
- owner
- Frame - The tooltip's temporary owner.
- anchor
- string - How the tooltip should anchor to the owner or, in special cases, to other locations.
- ANCHOR_TOP
- :SetPoint("BOTTOM", owner, "TOP")
- ANCHOR_RIGHT
- :SetPoint("BOTTOMLEFT", owner, "TOPRIGHT")
- ANCHOR_BOTTOM
- :SetPoint("TOP", owner, "BOTTOM")
- ANCHOR_LEFT
- :SetPoint("BOTTOMRIGHT", owner, "TOPLEFT")
- ANCHOR_TOPRIGHT
- :SetPoint("BOTTOMRIGHT", owner, "TOPRIGHT")
- ANCHOR_BOTTOMRIGHT
- :SetPoint("TOPLEFT", owner, "BOTTOMRIGHT")
- ANCHOR_TOPLEFT
- :SetPoint("BOTTOMLEFT", owner, "TOPLEFT")
- ANCHOR_BOTTOMLEFT
- :SetPoint("TOPRIGHT", owner, "BOTTOMLEFT")
- ANCHOR_CURSOR
- :SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", mX - (tooltipWidth / 2), mY) -- where mX and mY are the cursor's X and Y coordinates as returned by GetCursorPosition() divided by the effective scale of UIParent returned by UIParent:GetEffectiveScale().
- ANCHOR_CURSOR_RIGHT
- ANCHOR_PRESERVE
- Stays at the position you initially set it to. Subsequent attempts to move the tooltip will be ignored until it's hidden or a new owner is given.
- ANCHOR_NONE
- No call to :SetPoint() will be made. You must call it manually.[citation needed]
- ofsX
- number? - Horizontal offset; positive values move tooltip to the right.
- ofsY
- number? - Vertical offset; positive values move tooltip up.
Details
- This will set the owner of the tooltip. E.g. tooltip:IsOwned(owner) will return 1 and tooltip:GetOwner() will return owner. For instance, first call GameTooltip:SetOwner(UIParent). Then GameTooltip:IsOwned(UIParent) will return 1 and GameTooltip:GetOwner() will return UIParent.
- You can also move the tooltip by x or y, where positive x is to the right and positive y is up. Thus, negative x is to the left and negative y is down. Doesn't work if anchor is ANCHOR_CURSOR, ANCHOR_PRESERVE, or ANCHOR_NONE.
Example
A simple tooltip when hovering a frame:
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(frame, "ANCHOR_CURSOR")
GameTooltip:AddLine("Title")
GameTooltip:AddLine("The second line of text")
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
See Also
- GameTooltip:GetOwner() - Returns the current owner
- GameTooltip:IsOwned(frame) - Returns true/false whether frame currently owns the tooltip