DeathRecap_GetEvents
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Returns a table representing the last five damaging combat events against the player.
events = DeathRecap_GetEvents([recapID])
Arguments
- recapID
- number - The specific death to view, from 1 to the most recent death. If this is not given, the most recent ID is used.
Returns
- events
- table - A table of events for the chosen death, or nil if the player has not died this session.
Details
The return table contains five sub tables. The keys for these tables are the same as the param names used for COMBAT_LOG_EVENT.
Example:
[1]={ [1]={ timestamp=1421121447.489, event="SWING_DAMAGE", hideCaster=false, sourceGUID="Creature-0-3296-870-59-72280-0000347644", sourceName="Manifestation of Pride", sourceFlags=2632, sourceRaidFlags=0, destGUID="Player-3296-0084A447" destName="Gethe", destFlags=1297, destRaidFlags=0, amount=1472, overkill=-1, school=1, critical=false, glancing=false, crushing=false, isOffHand=false, multistrike=false, currentHP=2185, }, [2]={...}, [3]={...}, [4]={...}, [5]={...}, }
Patch changes
Patch 6.1.0 (2015-02-24): Added