C_QuestSession .CanStart
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Indicates the player may request starting Party Sync.
allowed = C_QuestSession.CanStart()
Returns
- allowed
- boolean - True if the player is in a party that has not yet begun to activate Party Sync.
Patch changes
Patch 8.2.5 (2019-09-24): Added.[1]
See also
- C_QuestSession.CanStop() - Applicable after Party Sync has begun.
- C_QuestSession.RequestSessionStart() - Used to request Party Sync, if CanStart() is true.
References
- ^ 2019-09-24, QuestSession.lua, version 8.2.5.31960, archived at Townlong-Yak