C_DeathInfo .GetDeathReleasePosition
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C_DeathInfo.GetDeathReleasePosition |
+ 8.0.1 / 1.13.2 | ||
GetDeathReleasePosition |
+ 2.0.1 |
When the player is dead and hasn't released spirit, returns the location of the graveyard they will release to.
position = C_DeathInfo.GetDeathReleasePosition(uiMapID)
Arguments
- uiMapID
- number
Returns
- position
- Vector2DMixin?🔗
Patch changes
Patch 8.0.1 (2018-07-17): Added.