C_AuctionHouse .GetAuctionItemSubClasses
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Needs summary.
subClasses = C_AuctionHouse.GetAuctionItemSubClasses(classID)
Arguments
- classID
- number - Item classID
Returns
- subClasses
- number[]
Example
Prints all subclass IDs for the Consumables category.
local classID = LE_ITEM_CLASS_CONSUMABLE
for _, subClassID in pairs(C_AuctionHouse.GetAuctionItemSubClasses(classID)) do
print(subClassID, (GetItemSubClassInfo(classID, subClassID)))
end
0, Explosives and Devices 1, Potion 2, Elixir 3, Flask 5, Food & Drink 7, Bandage 9, Vantus Runes 8, Other
Values
Enum | classID | subClasses |
---|---|---|
LE_ITEM_CLASS_CONSUMABLE | {0, 1, 2, 3, 5, 7, 9, 8} | |
LE_ITEM_CLASS_CONTAINER | {0, 2, 3, 4, 5, 6, 7, 8, 9, 10} | |
LE_ITEM_CLASS_WEAPON | {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 13, 14, 15, 16, 18, 19, 20} | |
LE_ITEM_CLASS_GEM | {11, 0, 1, 2, 3, 5, 6, 7, 8, 9, 10} | |
LE_ITEM_CLASS_ARMOR | {0, 1, 2, 3, 4, 5, 6} | |
LE_ITEM_CLASS_REAGENT | {0, 1} | |
LE_ITEM_CLASS_PROJECTILE | {} | |
LE_ITEM_CLASS_TRADEGOODS | {5, 6, 7, 8, 9, 12, 16, 4, 1, 10, 11} | |
LE_ITEM_CLASS_ITEM_ENHANCEMENT | {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14} | |
LE_ITEM_CLASS_RECIPE | {0, 1, 2, 3, 4, 6, 8, 10, 11, 5, 7, 9} | |
(Money) | {0} | |
LE_ITEM_CLASS_QUIVER | {} | |
LE_ITEM_CLASS_QUESTITEM | {0} | |
LE_ITEM_CLASS_KEY | {0, 1} | |
(Permanent) | {0} | |
LE_ITEM_CLASS_MISCELLANEOUS | {0, 1, 2, 3, 5, 6, 4} | |
LE_ITEM_CLASS_GLYPH | {1, 2, 3, 4, 5, 7, 8, 9, 11, 6, 10, 12} | |
LE_ITEM_CLASS_BATTLEPET | {0, 1, 2, 3, 4, 5, 6, 7, 8, 9} | |
LE_ITEM_CLASS_WOW_TOKEN | {0} |
Patch changes
Patch 8.3.0 (2020-01-14): Added, replaces GetAuctionItemSubClasses()
See also
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