C_AnimaDiversion .OpenAnimaDiversionUI
Jump to navigation
Jump to search
Flavors |
---|
Links |
Info |
Added in 9.0.1 |
Attempts to open the AnimaDiversionFrame.
C_AnimaDiversion.OpenAnimaDiversionUI()
Details
- Triggers ANIMA_DIVERSION_OPEN only after interacting with an Anima Conductor at least once since logging on, regardless of subsequent calls to C_UI.Reload(); otherwise, this function silently fails.
- Despite its name, this function is not used by the native UI when interacting with an Anima Conductor.
- Calling this function after walking away from the Anima Conductor results in an incomplete UI because C_AnimaDiversion.GetOriginPosition() returns nil.
- However, it is possible to close and reopen the frame with full functionality if the player has remained within range of the Anima Conductor since interacting with it.
Patch changes
Patch 9.0.1 (2020-10-13): Added.