C_AnimaDiversion .GetTextureKit
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Added in 9.0.1 |
Names the texture kit applied to the AnimaDiversionFrame.
textureKit = C_AnimaDiversion.GetTextureKit()
Returns
- textureKit
- string? - Name of a texture kit if the player has interacted with an Anima Conductor at least once since logging on; otherwise, returns nil.
See also
- ANIMA_DIVERSION_OPEN - The payload contains the textureKit.
Patch changes
Patch 9.0.1 (2020-10-13): Added.