C_AnimaDiversion .GetAnimaDiversionNodes
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Added in 9.0.1 |
Returns all Anima Conductor nodes for the player's Covenant.
animaNodes = C_AnimaDiversion.GetAnimaDiversionNodes()
Returns
- animaNodes
- AnimaDiversionNodeInfo[]
Field | Type | Description |
---|---|---|
talentID | number | |
name | string | |
description | string | |
costs | AnimaDiversionCostInfo[] | |
currencyID | number | |
icon | number | |
normalizedPosition | Vector2DMixin🔗 | |
state | Enum.AnimaDiversionNodeState |
Field | Type | Description |
---|---|---|
currencyID | number | |
quantity | number |
Value | Field | Description |
---|---|---|
0 | Unavailable | |
1 | Available | |
2 | SelectedTemporary | |
3 | SelectedPermanent | |
4 | Cooldown |
Details
- Requires interacting with an Anima Conductor at least once since logging on; otherwise, returns nil. Subsequent calls to C_UI.Reload() will not interrupt this function.
Patch changes
Patch 9.0.1 (2020-10-13): Added.