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Warrior Crest.png
Available to Alliance & Horde All playable races (except Dracthyr)
Specializations Arms Arms (melee DPS)
Fury Fury (melee DPS)
Protection Protection (tank)
Resource(s) Rage
Primary attribute Strength or Stamina
Weapon skills Bows, Crossbows, Guns, Daggers, Fist weapons, Staves, Polearms, One-handed and Two-handed Swords, Axes and Maces
Armor type Plate; can also equip Mail, Leather, Cloth.
Signature abilities [Charge]
[Mortal Strike]
[Ignore Pain]

“Now, watch them attack me. Pitiful! Do they think to take vengeance for their fallen? Do they come to challenge ME? I, who have won a hundred wars? I, who stood alone against thousands and still shouted for my enemies to come? No, these saurok will crumple before me like paper before the flame!”

Skeer the Bloodseeker

Warriors are melee fighters highly trained in the arts of weaponry. These mighty warriors, strong and quick on the battlefield, depend on their heavy plate armor, shields, and battle prowess to defend themselves and ensure enemies don’t focus on their softer-skinned allies. Weapon mastery is a staple of warrior training, and they are capable of delivering high damage with enormous two-handed weapons or by wielding two weapons. As warriors deal or take damage, their rage grows, allowing them to deliver truly crushing attacks in the heat of battle.[1]

Warriors are usually leading the charge into battle, tearing across the battlefield and using furious shouts and terrifying banners to rally their allies and intimidate their enemies. Whether striking down opponents with mighty two-handed weapons, tearing into packs of enemies in a whirlwind of steel, or standing firm in the face of death itself, warriors excel at battle with a range of powerful attacks and battlefield maneuvers, as masters of both skillful strikes and devastating blows.

A warrior is a living weapon, an embodiment of burning rage that can take down a hundred enemies in one battle without feeling wounds or fatigue.[2]

Warriors equip themselves carefully for combat and engage their enemies head-on, letting attacks glance off their heavy armor. They use diverse combat tactics and a wide variety of weapon types to protect their more vulnerable allies. Warriors must carefully master their rage – the power behind their strongest attacks – in order to maximize their effectiveness in combat. Warrior talents can improve their already considerable defenses with a shield, increase their deadliness with two-handed weapons, or bolster their savagery while dual-wielding.

  • Arms warriors are battle-hardened masters of weapons, using mobility and overpowering attacks to strike their opponents down.
  • Fury warriors are furious berserkers unleashing a flurry of attacks to carve their opponents to pieces.
  • Protection warriors are stalwart protectors who use their shield to safeguard themselves and their allies.[3]

Class overview

Warriors are the quintessential fearless fighters on the battlefield, and their pure martial prowess inspires courage in allies and despair in enemies. Experts in all manner of melee weaponry and possessing incredible physical strength and skill, Warriors are perfectly suited to serve as frontline combatants and battlefield commanders.[4]

Game guide

For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons. The warrior’s battle cries embolden friends and leave foes cowering in fear. With legendary precision, warriors target the smallest gaps in armor and slice at hamstrings in a blur of steel.

Every dragon slain, corrupted tyrant toppled, and demon banished from Azeroth has trembled in the face of these lords of war.[5]

Creation screen description

Warriors train constantly and strive for perfection in armed combat. Though they come from all walks of life, they are united in their singular commitment to engage in glorious battle. Many warriors serve as mercenary soldiers, while others become adventurers and danger-seeking fortune hunters. A typical warrior is strong, tough, and exceptionally violent.[6]

Warriors are plate-wearing fighters who strive for perfection in armed combat. As warriors fight they generate rage, which is used to power special attacks.

Classic guide

Combining a mastery of weapons and prowess in battle, Warriors storm fearlessly into the front lines of any fight.[7]


See also: Warrior races

WoW Icon update.png This section concerns content related to the original World of Warcraft.

The vrykul Heimir of the Black Fist is responsible for the training of the first mortal warriors of Azeroth.[8]


See also: List of warriors
Main universe
Name Role Affiliation Status Location
Alliance  Anduin Lothar Knight Champion of Stormwind, Supreme Commander of the armies of the Alliance of Lordaeron Kingdom of Azeroth, Alliance of Lordaeron Deceased Unknown
Horde  Baine Bloodhoof Current chieftain of the Bloodhoof tribe and High Chieftain of the tauren Horde, Thunder Bluff, Bloodhoof tribe Alive Various Locations
Horde  Blackhand First Warchief of the Old Horde Old Horde, Blackrock clan, Shadow Council Deceased Various
Horde  Broxigar Orcish veteran thrown back in time to the War of the Ancients, only known mortal to have wounded Sargeras Horde, Kaldorei Resistance Deceased Unknown
Horde  Cairne Bloodhoof Former chieftain of the Bloodhoof tribe and leader of the united tauren tribes Horde, Thunder Bluff, Bloodhoof tribe Deceased Cremated at Red Rocks in Mulgore
Alliance  Daelin Proudmoore Former Lord Admiral of Kul Tiras Alliance of Lordaeron, Kul Tiras Deceased Unknown
Neutral  Dal'rend Blackhand Son of Blackhand, Warchief of the Dark Horde Dark Horde, black dragonflight, Black Tooth Grin clan Deceased Formerly Blackrock Stadium, Blackrock Spire
Alliance  Danath Trollbane Leader of Stromgarde and Master of Honor Hold, former Force Commander of the Sons of Lothar Alliance, Sons of Lothar, Stromgarde Alive Various
Neutral  Dranosh Saurfang Son of Saurfang, commander of the Kor'kron Vanguard, raised as a death knight by the Scourge Scourge Deceased-Killable Various
Neutral  Durotan Father of Thrall, former chieftain of the Frostwolf clan Frostwolf clan Deceased Buried in Alterac Valley
Horde  Eitrigg Advisor to Thrall Horde, Orgrimmar, Argent Crusade Alive Various
Neutral  Galen Trollbane Fallen prince of Stromgarde Stromgarde, formerly Forsaken and Horde Deceased-Killable Galen's Fall, Arathi Highlands
Neutral  Garrosh Hellscream Son of Grom, former Warchief of the Horde, Warchief of the True Horde, traveled to alternate Draenor to create the Iron Horde Iron Horde, Warsong clan Deceased Various
Alliance  Genn Greymane King of Gilneas Alliance, Kingdom of Gilneas Alive Various
Horde  Overlord Geya'rah Overlord and representative of the orcish Mag'har Clans Mag'har, Frostwolf clan, Horde Alive Various
Horde  Grommash Hellscream Former chieftain of the Warsong clan, first orc to drink the blood of Mannoroth and the one to redeem them during the Third War Horde, Warsong clan Deceased Buried in Demon Fall Canyon, Ashenvale
Alliance  Jarod Shadowsong Leader of the Watchers, last leader of the Kaldorei Resistance, recruiter at the Battle for Darkshore Watchers, Guardians of Hyjal, Alliance Alive Various Locations
Neutral  Kargath Bladefist Chieftain of the Shattered Hand clan, Warchief of the Fel Horde Fel Horde, Illidari, Shattered Hand clan Deceased-Killable Hall of Blades, Shattered Halls
Horde  Kilrogg Deadeye Former chieftain of the Bleeding Hollow clan Horde of Draenor, Bleeding Hollow clan Deceased Unknown
Alliance  Kurdran Wildhammer Ruler of Highbank, member of the Alliance Expedition Alliance, Wildhammer clan, Sons of Lothar Alive Various Locations
Neutral  Kur'talos Ravencrest Lord of Black Rook Hold, first leader of the Kaldorei Resistance Kaldorei Resistance Deceased Various Locations
Neutral  Llane Wrynn I Former king of Stormwind Kingdom of Stormwind Deceased Various
Alliance  Darius Crowley Leader of Gilneas Liberation Front Alliance, Kingdom of Gilneas, Gilneas Liberation Front Alive Various
Alliance  Magni Bronzebeard Speaker of the Azeroth world-soul, former King of Ironforge, eldest of the Bronzebeard brothers Alliance, Ironforge, Bronzebeard clan Active Various Locations
Neutral  Malkorok Bodyguard and chief advisor to Garrosh, former leader of the Kor'kron True Horde, Kor'kron, Blackrock clan Deceased-Killable Various
Horde  Mayla Highmountain High Chieftain and representative of the Highmountain tauren Highmountain Tribe Alive Various
Alliance  Muradin Bronzebeard Bronzebeard clan representative on the Council of Three Hammers, middle Bronzebeard brother Alliance, Ironforge, Bronzebeard clan Alive Various Locations
Horde  Nazgrel Overseer of Thrallmar Frostwolf clan, Horde, Thrallmar Alive Thrallmar, Hellfire Peninsula
Neutral  Nazgrim One of the Four Horsemen of the Ebon Blade, formerly sergeant, legionnaire and general of the Horde Knights of the Ebon Blade Active Various
Horde  Orgrim Doomhammer Warchief of the Horde during the Second War Old Horde, Blackrock clan Deceased Buried in Hammerfall, Arathi Highlands
Alliance  Marshal Reginald Windsor Marshal of Stormwind, revealed the true identity of Katrana Prestor Alliance, Kingdom of Stormwind Deceased Detention Block, Blackrock Depths
Alliance  Thargas Anvilmar Defender of Thandol Span, last direct descendant of Modimus Anvilmar Ironforge Alive Dun Modr, Wetlands
Neutral  Thoras Trollbane One of the Four Horsemen of the Ebon Blade, former king of Stromgarde Knights of the Ebon Blade, Stromgarde Active Various
Alliance  Varian Wrynn Former King of Stormwind, High King of the Alliance Alliance, Kingdom of Stormwind Deceased Various
Horde  Varok Saurfang Brother of Broxigar, High Overlord of the Kor'kron, Supreme Commander of the Might of Kalimdor Horde, Orgrimmar, Warsong Offensive, Kor'kron Deceased Various
Alternate universe
Name Role Affiliation Status Location
Neutral  Grommash Hellscream Former Warchief of the Iron Horde, former Warlord of the Warsong clan Warsong clan, Iron Horde Unknown Various
Neutral  Durotan Warchief of the Frostwolf Orcs Frostwolf Orcs, Horde (allied) Deceased Various
Neutral  Draka Mate of Durotan Frostwolf Orcs, Horde (allied) Alive Various
Neutral  Kilrogg Deadeye Warlord of the Bleeding Hollow clan Bleeding Hollow clan, Shadow Council, Burning Legion Deceased-Killable Various
Neutral  Ga'nar Brother of Durotan Frostwolf Orcs Deceased Various
Neutral  Blackhand Warlord of the Blackrock clan Blackrock clan, Iron Horde Deceased-Killable Various
Neutral  Kargath Bladefist Warlord of the Shattered Hand clan Shattered Hand clan, Iron Horde Deceased-Killable Various
Neutral  Azuka Bladefury Warlord of the Burning Blade clan Burning Blade clan, Iron Horde Deceased-Killable Various
Neutral  Orgrim Doomhammer General of the Grom'kar, second-in-command of Blackhand Formerly Grom'kar, Blackrock clan, Iron Horde Deceased Talador
Boss  Commander Tharbek Commander of the Ironmarch Ironmarch, Warsong clan, Iron Horde Deceased-Killable Blackrock Stadium, Upper Blackrock Spire


Sark Ragetotem, a tauren warrior.
Parvink, a gnome warrior.
Main article: Warrior races

The warrior class can be played by all available races.

Strength Agility Stamina Intellect Spirit Armor Health
Alliance Alliance DraeneiDraenei Draenei Bc icon.gif 24 17 22 20 22 34 60
DwarfDwarf Dwarf WoW Icon update.png 28 16 23 19 19 32 70
GnomeGnome Gnome WoW Icon update.png 18 22 22 24 20 44 60
HumanHuman Human WoW Icon update.png 23 20 22 20 20 40 60
Night elfNight elf Night elf WoW Icon update.png 19 24 22 20 20 48 60
WorgenWorgen Worgen Cataclysm 26 22 22 16 19 98 60
Void elfVoid elf Void elf Legion N/A
Lightforged draeneiLightforged draenei Lightforged Legion N/A
Dark Iron dwarfDark Iron dwarf Dark Iron Battle for Azeroth N/A
Kul TiranKul Tiran Kul Tiran Battle for Azeroth N/A
MechagnomeMechagnome Mechagnome Battle for Azeroth N/A
Neutral Neutral PandarenPandaren Pandaren Mists of Pandaria 23 18 23 19 22 37 133
Horde Horde Blood elfBlood elf Blood elf Cataclysm 20 22 20 24 19 N/A
GoblinGoblin Goblin Cataclysm 20 22 22 23 18 100 60
OrcOrc Orc WoW Icon update.png 26 17 23 17 22 34 70
TaurenTauren Tauren WoW Icon update.png 28 16 23 16 22 32 71
TrollTroll Troll WoW Icon update.png 24 22 22 16 21 44 60
UndeadUndead Undead WoW Icon update.png 22 18 22 18 25 36 60
NightborneNightborne Nightborne Legion N/A
Highmountain taurenHighmountain tauren Highmountain Legion N/A
Mag'har orcMag'har orc Mag'har Battle for Azeroth N/A
Zandalari trollZandalari troll Zandalari Battle for Azeroth N/A
VulperaVulpera Vulpera Battle for Azeroth N/A

Racial advantages

Each race comes with unique special abilities or powers, known as racial traits, or simply racials. While each race has its advantages, certain racials are of particular benefit to certain classes. Players may wish to take these advantages into account when selecting which race/class combination to play. Some of the most useful racials for warriors are:

  • Humans: [Will to Survive], allowing the player to free himself from all effects that impair movement or cause loss of control every 2 minutes. This is a very useful ability for PvP, especially for melee classes such as warriors who rely on staying close to their targets in order to deal damage. This ability's 2 minute cooldown offers a significant advantage over the 5 minute cooldown offered by PvP trinkets up until level 80, as well as freeing the trinket slot usually reserved for them.
  • Dwarves: [Stoneform] is a very useful 2-minute cooldown ability that removes all poison, disease and bleed effects, and reduces all damage taken by 10% for 8 seconds. Dwarves also gain [Frost Resistance] which is always useful.
  • Gnomes: [Escape Artist] can be very useful, primarily in PvP situations, but also in PvE. Warriors being the prototypical tank often have to lead mobs and bosses away from the healers and ranged fighters, thus making Escape Artist very useful. Gnomes also benefit from increased [Arcane Resistance] which is always useful. Because of their small size, gnome warriors are useful in PvP environments, posing a difficulty to target. Inexperienced or careless opponents can be quickly hit by Hamstring, Thunder Clap, and Sunder Armor before they have any idea as to what happened.
  • Night elves: [Quickness] increases the chance for night elves to dodge melee or ranged attacks by 2%, improving tanking and overall survivability. [Nature Resistance] is also increased. [Shadowmeld] adds an interesting element to night elves, who can stealth to avoid mob detection (more useful for solo play). In addition, in PvP settings, Shadowmeld can be devastating. Stealth, Charge, Hamstring, Thunder Clap, etc., and Ta-da! You just became a rogue in heavy armor! An additional bonus to Shadowmeld is the ability to temporarily drop threat in combat, and possibly even save your life (if you're the last person standing).
  • Draenei: [Gift of the Naaru] allows players to heal a target for 20% of their health over 15 seconds, every 3 minutes. This can act as a useful panic button and is one of the few healing abilities available to warriors, potentially adding 20% to their available health in most encounters, as well as reducing downtime for warriors who are soloing, and helping to conserve a group's mana. Increased [Shadow Resistance] is always welcomed. [Heroic Presence] increases chance to hit by 1%. For a DPS warrior, Heroic Presence will also reduce the amount of gear you need to dedicate to reaching hit caps.
  • Worgen: [Darkflight] allows a warrior to increase his movement speed by 40% for 10 seconds every 2 minutes, which can be useful for staying close to your target and counteracting snares, or for escaping combat. [Viciousness] grants an extra 1% critical strike chance. Aberration increases both nature and shadow resistance, which is a nice bonus.
  • Pandaren: [Epicurean] increases the benefits gained from food, useful for PvE, while [Quaking Palm] is an incapacitate effect which can useful for crowd control, or for buying time to bandage or escape. [Bouncy] may come in handy situationally. The other Pandaren racials are useful, but not directly to playing a warrior: [Inner Peace] expedites leveling, while [Gourmand] is a small boon for cooks.
  • Orcs: [Hardiness] reduces stun duration by 15%, which can save a warrior in PvP settings, or save their group in PvE settings. [Blood Fury] temporarily increases the warrior's attack power, granting 1169 attack power at level 85.
  • Trolls: [Berserking] can increase attack speed by 20% for 10 seconds every 3 minutes, useful for all warriors, particularly DPS warriors, but can also provide a marginal TPS buff to tanking warriors. [Regeneration] can help keep you alive during PvP fights, or boss battles, and the increased healing can reduce down time for soloing players. [Beast Slaying] grants 5% increased damage against beasts, which can be useful as beasts are located almost everywhere in the world. [Da Voodoo Shuffle] reduces the duration of movement impairing effects by 15%, providing a significant boost to a warrior's mobility, something which is of particular use in PvP.
  • Undead: The increased [Shadow Resistance] is always useful, as is [Cannibalize], which can reduce down time while soloing, and save your healer's mana. [Touch of the Grave] is very useful, passively dealing damage and healing the warrior in the process. [Will of the Forsaken] is one of the best racials in game, and can be the difference between life and death in both PvP and PvE settings.
  • Tauren: [War Stomp] is a useful form of crowd control. [Endurance] provides tauren with 5% extra base health, meaning tauren warriors can have the highest possible HP of any warrior tank. The additional [Nature Resistance] is always a plus.
  • Blood elves: [Arcane Torrent] generates 15 rage and is a great tanking utility. As an Area of Effect silence, It can be used to interrupt and silence the enemy for a while: good for stopping a heal or a devastating attack. [Arcane Resistance] means less arcane damage is taken.
  • Goblins: [Rocket Jump] is an ability used to escape combat in a dire situation or, if used correctly, can be used as a charge. [Rocket Barrage] is an ability that deals a little damage. [Time is Money] passively increases attack speed by 1%, increasing a warrior's DPS.


Rage bar.
Main article: Rage

A warrior's attacks and abilities are fuelled by rage. By controlling and focusing their rage, warriors can unleash an array of devastating attacks, harden themselves into unassailable defenders, or even draw strength and healing from their anger. Rage can be generated in a number of ways, depending on the warrior's stance: it can be generated by the warrior's auto-attacks, by taking damage, or simply by being in combat. Certain abilities can also be used to generate rage regardless of the warrior's stance.

By default the rage bar is empty, and when out of combat, rage drains or depletes at a constant rate. Warriors have a maximum of 100 rage, but by choosing  [Glyph of Unending Rage] can raise this cap to 120.

Warriors need to be in combat or use a rage-generating ability to generate rage. The longer the battle, the more rage a warrior can accumulate. This often leads the warrior to the strategy of "filling up" their rage bar on a weaker foe before moving on to a more powerful enemy. A warrior with a full rage bar can quickly unload a large amount of damage.


Undead warrior charges to an enemy.
A tauren warrior cleaving his foes.
Pummel an instant single target warrior interrupt ability.
For a full list of warrior abilities, see Warrior abilities

Damage dealing

Warriors deal damage almost exclusively through melee attacks. Each spec has one or two primary attacks that generate rage, while most other attacks consume it. Warriors have a few ranged attacks ( [Heroic Throw], [Storm Bolt]) but are largely unable to deal damage or apply crowd control unless within melee range. The majority of a warrior's attacks are intended for single targets, but they also have some options for dealing AoE and multiple-target damage.

Crowd control

Warriors make use of snares and root effects such as [Hamstring] to keep their targets within range, and can use [Intimidating Shout] to fear and disrupt enemy attacks. Warriors can [Pummel] casters into silence, and have a limited choice of stun, root and interrupt effects available via talents. The warrior's main mobility skill [Charge] also stuns enemies.

When targeted by others' crowd control effects, a warrior can transform themselves into an unstoppable [Bladestorm] (if talented), tearing their way out of roots and snares, while [Berserker Rage] can be used to prevent or counteract many forms of crowd control. Warriors can also Taunt enemies away from weaker targets, or mock whole armies with [Mocking Banner].

Buffs and debuffs

Warriors are known for their shouts, whether intimidating and disrupting their enemies, or inspiring and uplifting their allies. [Battle Shout] and [Commanding Shout] are the warrior's main group buffs, while [Rallying Cry] can be life-saving if used at the right time. Warriors can also inspire their allies with their [Skull Banner], or demoralize their enemies with [Demoralizing Banner], similar in effect to their [Demoralizing Shout]. Warrior attacks can also apply [Deep Wounds] to targets, rend their armor with [Colossus Smash] and [Sunder Armor], weaken their enemies with [Thunder Clap] or simply [Disarm] them.

Warriors also have a number of self-buffs that can be used to increase damage dealt or greatly reduce incoming damage. [Enrage], [Berserker Rage] and [Recklessness] significantly increase damage dealt, while various other effects improve specific abilities. The warrior's [Defensive Stance] is also a form of self-buff.


Warriors are known as a highly mobile class, charging and leaping about the battlefield, and fiercely intervening between their allies and those that would attack them. To be effective in the heat of PvP combat, warriors may need to use every one of their abilities to stay within range of their targets, as they rely on being in melee range to make use of their abilities.

The warrior's main mobility skill [Charge] stuns opponents and generates rage, and can be improved by talents to be available very frequently. [Intervene] allows the warrior to leap to the defense of an ally, or simply use their teammates (or Banners) to launch themselves back into the fray. [Heroic Leap] allows the warrior to leap down upon their enemies or if necessary to flee quickly out of range of attacks, and additionally deals some AoE damage.

Defense and self-healing

Warriors have a number of debilitating debuffs and crowd control abilities that can be used to weaken or interrupt their enemies' attacks, as well as some defensive cooldowns. Protection warriors are masters of defense, with a range of options for mitigating incoming damage ( [Shield Barrier], [Shield Block]), be it physical or magical, primarily through the use of their shield. While focusing primarily on dealing damage, Arms and Fury warriors are also capable of defending themselves, with abilities such as [Die by the Sword]. Although the mark of a Protection warrior, all warriors can equip a shield to take advantage of abilities like [Shield Wall] and [Spell Reflection]. Talented warriors can achieve [Mass Spell Reflection] without the need for a shield.

Although not the most gifted of healers, warriors can regenerate substantial amounts of health through [Victory Rush] as well as one of the tier 2 talents: [Enraged Regeneration], [Second Wind] or [Impending Victory].


Warriors gain access to a number of different stances that can be assumed. Each stance offers different bonuses and allows the warrior to fulfill specific combat roles. Switching stances can be done at any time and triggers a shared 3-second cooldown for all stances, but is not on the global cooldown.

There are 3 available warrior stances:

  • [Battle Stance]: A balanced combat state that increases the critical strike chance of your abilities.
    • [Berserker Stance] (replaces Battle Stance): An aggressive combat state that increases the damage of your auto-attacks.
  • [Defensive Stance]: A defensive combat state that reduces all damage you take and deal.


For a full list of specialization abilities, see Warrior abilities#Specializations.
"Fury" redirects here. For other uses, see Fury (disambiguation).

There are three Warrior specializations: Arms, Fury, and Protection.

  • Arms is a DPS spec that deals mighty blows with two-handed weapons
  • Fury is a DPS spec focusing on whittling opponents down with rapid dual-wielding strikes
  • Protection is a tanking spec, using shields and one-handed weapons to draw the attention of the party's enemies


Warrior preview Arms.jpg
Ability warrior savageblow.png

A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike <his/her> opponents down.

Arms warriors are seasoned veterans, using might and ponderous weapons to deal colossal blows to their enemies. Preferring power over speed, Arms warriors specialize in powerful burst damage and control, and can become an unstoppable force, tearing opponents down in just a few mighty blows. Smashing opponents with powerful attacks, Arms warriors are capable of dealing immense amounts of damage in a small space of time.

Across culture and kingdom, men and women who demonstrate great physical aptitude are transformed into mighty warriors through tests of strength, endurance, and fighting capability. Their friendships are forged not in the classroom, tavern, or workshop, but in the dueling pits and on the arena floor. As a childhood of sparring defines a warrior’s destiny, so too does one’s choice of weapon determine their role on the battlefield. Arms warriors gravitate toward two-handed weapons instinctively. It’s more than a matter of preference—it speaks to the character of the wielder. Arms warriors are patient in a fight, waiting to capitalize on moments when an opponent is left exposed. Two-handed weapons allow them to deliver devastating, overpowering blows, fully exploiting their enemies’ weaknesses.[4]


Warrior preview Fury.jpg
Ability warrior innerrage.png

A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve <his/her> opponents to pieces.

Fury warriors are dual-wielding berserkers, dealing a rapid succession of wild attacks with each weapon. While all warriors rely on rage to fuel their attacks, Fury warriors focus their anger in a different way, allowing the heat of battle to send them into a bloodthirsty rage, empowering them and unleashing their most powerful attacks. Fury warriors' mastery [Mastery: Unshackled Fury] further rewards these crazed berserkers.

On the battlefield and in the arena, the most feared combatants are often the furious berserkers who lust for battle and thirst for blood. Through a lifetime of training and sparring, these merciless warriors have become masters of carnage—often wielding a weapon in each hand to maximize the destruction. Even without the protection of a shield, the fury warrior leaves little opportunity for an opponent to strike without suffering grievous wounds in return—delivered in a whirlwind of blades that dooms anyone its wake. Brute force becomes a breathtaking display when fury warriors relentlessly dive into the fray.[4]


Warrior preview Protection.jpg
Ability warrior defensivestance.png

A stalwart protector who uses a shield to safeguard <himself/herself> and <his/her> allies.

Protection warriors are stout, dauntless defenders. Using a sturdy shield both to soak up foes' attacks and to dish out damage of their own, Protection warriors can take an immense amount of damage, able to withstand the most powerful of blows. Taunting and demoralizing their enemies with a range of shouts and devastating attacks, Protection warriors are formidable tanks, leading their allies to victory against the mightiest of adversaries.

Like their counterparts, protection warriors are virtually bred for physical dominance, having been raised in the art of close-quarters combat—but their measured approach to battle is what distinguishes them from their comrades-in-arms. They demonstrate an uncanny knack for blade and shield, nullifying an opponent’s advances and creating opportunities for counterattacks. For the protection warrior, being the toughest soldier on the front means nothing if allies are left vulnerable to the enemy’s attack. Stalwart defenders are integral to the success of any military campaign—the protection warrior seeks to be an unbreakable wall.[4]

Hero talent trees

The War Within This section concerns content related to The War Within.


Colossus Warriors are the peak of pure physical might and resilience. They are veterans of countless battles and have the scars to show for it. Colossus’ know not only how to take a hit and keep going, but how and where to put their strikes to use to ensure their enemies don’t.[9]

Mountain Thane

Mountain Thanes embody the strength of the mountains and the power of the storm. They channel thunder and lightning through their reinforced bodies to make them an unstoppable force.[10]


A Slayer has one goal: the execution of their chosen target, and woe betide any who stand between the Slayer and their prey. Slayers are unrelenting in their pursuit and attacks, overwhelming their foes with a furious, unending onslaught of steel. When a Slayer has you in their sights, your days are numbered.[11]


Icon-time.svg This section contains information that is out-of-date.

Karta Foultongue, an orc warrior.

The primary warrior attributes are strength and stamina. Agility is also useful while levelling as critical strike rating on gear is rare until later levels. Warrior-oriented gear found towards end-game provides a wider range of attributes. Gear oriented specifically to damage dealing warriors may include critical strike rating, or haste, while gear oriented to warrior tanks usually includes dodge rating and parry rating.

Hit rating and expertise rating are also commonly found on gear and can be useful for warriors performing either role. It can be difficult to find rings or cloaks with the relevant attributes. As such, warriors may improvise; for example, damage dealing warriors may seek "rogue" items that contain agility and attack power in place of elusive items containing strength.

Normal stats

Stat Effect
Strength Increases the warrior's Attack Power, thereby increasing the warrior's damage. Strength also increases the warrior's chance to parry an attack.

1 Strength = 2 Attack Power

1 Strength = 0.25 Parry rating

Stamina Increases health points. This is critical for warriors due to their melee range restriction and inability to significantly heal themselves while dealing damage, as well as to absorb the large amounts of damage mobs will try and cause against a party while tanking.

1 stamina = 10 health

Mitigation and avoidance stats

Stat Effect
Armor Armor augments a character's health to a higher number (if the armor is positive), which represents the amount of physical damage a player can withstand. For instance, a character with 5000 health and 50% armor would be able to absorb 10000 damage before dying.
Dodge The warrior moves out of the way of the enemy's attack, and takes no damage from it. It is extremely useful to have a trinket which increases dodge rating for a short time to help healers keep up with healing (If you're not getting hit, you don't need heals). A warrior can only dodge frontal attacks. Attacks from behind cannot be dodged.

DPS/Threat boosters

Stat Effect
Critical strike Increases the chance for the warrior to critically strike his enemy, dealing double damage. At level 80, 45.91 Critical Strike Rating is required to gain 1% melee crit chance.
Haste Increases the autoattack speed of the warrior. More commonly used by fury warriors to improve their rage generation. This stat is largely panned by arms warriors as very little of their damage comes from their auto-attack. At level 80, a warrior requires 32.79 Haste Rating to gain a 1% increase in attack speed.

In the RPG

Icon-RPG.png This section contains information from the Warcraft RPG which is considered non-canon.

As long as war is waged on Azeroth, there will be men and women who fight those wars. The warrior is no mere sword-swinger. Warriors are skilled combatants, combining strength of arm, knowledge of weaponry, and practiced maneuvers to slice or bludgeon their foes into little red bits. Warriors are the most versatile of the combat classes, and they supplement their fighting prowess with the ability to rally their allies and spur them to victory. Warriors charge into the heart of the battle, take several lives, and live to tell the tale. All races fight, and all races boast many warriors in their ranks. Warriors are common among dwarves, Forsaken, humans, and orcs, but are less so among the other races. Masters of swords, spears, and weapons of all kinds, warriors share a common way of life on Azeroth. Using their abilities to deal pain and cause bloodshed, warriors are deadly adversaries and welcome friends in violent times (which seem to be all the time in recent decades).[12]




Trading Card Game

Patch changes

  • Legion Patch 7.0.3 (2016-07-19): Now begins with plate armor at level 1 instead of mail armor.
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): The benefit of Haste from items and consumables has been increased by 50% for all Warriors.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28):
    • The design of Rage has changed to function more like a valuable resource. Rage generation is also determined by stance, with different stances causing the warrior to generate Rage through dealing damage, taking damage and/or being in combat. Primary attacks now also generate rage.
    • Stances now share a single action bar, rather than changing your action bar, and abilities are no longer restricted by stance.
    • Changing stances no longer causes the warrior to lose Rage, and stances now share a 3-second cooldown.
    • Ranged slot is being removed. Warriors will now throw their main hand item for their [Throw] ability.
  • Cataclysm Patch 4.0.1 (2010-10-12): Rage is being normalized so that its generation is no longer based on damage done by auto-attacks. Each auto-attack will provide a set amount of Rage, with off-hand weapons granting 50% of the Rage main-hand weapons do.
  • Wrath-Logo-Small.png Patch 3.3.0 (2009-12-08): Human, night elf, undead, and gnome warriors now start with a  [Worn Greatsword], instead of a  [Worn Shortsword] and  [Worn Wooden Shield].

See also


External links