User:Tarregor
Jump to navigation
Jump to search
- Killmaim
- Binds when equipped
- Axe
- Two-Hand
- Speed 3.90
- 92 – 147 Damage
- (30.6 damage per second)
- Chance on hit: Steals 734 to 1027 life from target enemy.(5% Chance)
- Durability 120 / 120
- Requires Level 60
- Killmaim
- Binds when equipped
- Axe
- Two-Hand
- Speed 3.20
- 55 – 84 Damage
- (21.7 damage per second)
- Chance on hit: Wounds the target causing them to bleed for 100 damage over 30 sec.
- Durability 95 / 95
- Requires Level 21
- Fang of the Dreadlord
- Binds when picked up
- Unique-Equipped
- Trinket
- Equip: Grants party members within 30 Yards a chance on hit to heal for 4 to 5 Hit Points.(15 PPM)
- Requires Level 58
- Haphazardly-Rigged Maul
- Binds when picked up
- Mace
- Two-Hand
- Speed 4.00
- 156 – 249 Damage
- (50.6 damage per second)
- Equip: Causes an explosion upon performing a critical strike with this weapon, dealing 48 Physical and 36 Fire damage to you and up to 6 foes within 10 Yards.
- Durability 40 / 40
- Requires Level 60
- "Who would've thought you could make a machine that recycles dynamite after it explodes, and then strap it to the end of a maul to boot?"
- Ravager
- Binds when picked up
- Axe
- Two-Hand
- Speed 3.70
- 102 – 152 Damage
- (34.3 damage per second)
- Chance on hit: You attack nearby foes for 9 sec, causing 127-166 damage to up to 6 foes every 3 sec.
- Durability 100 / 100
- Requires Level 37
- Ravager
- Binds when picked up
- Axe
- Two-Hand
- Speed 3.50
- 104 – 157 Damage
- (37.3 damage per second)
- Chance on hit: You attack all nearby enemies for 9 sec causing weapon damage plus an additional 5 every 3 sec.
- Durability 100 / 100
- Requires Level 37
- Horned Viking Helmet
- Binds when picked up
- Plate
- Head
- 303 Armor
- +10 Agility
- +15 Stamina
- Use: Charge an enemy, knocking it silly for 30 seconds. Also knocks you down, stunning you for a short period of time. Any damage caused will revive the target.
- Durability 80 / 80
- Requires Level 40
- Horned Viking Helmet
- Binds when picked up
- Plate
- Head
- 397 Armor
- Equip: +1 Attack Power.
- Use: Dispels 1 Stun effect from you.(5 Minute Cooldown)
- Durability 80 / 80
- Requires Level 40
- Mark of the Dragon Lord
- Binds when picked up
- Finger
- Use: A protective mana shield surrounds the caster absorbing 500 damage. While the shield holds, increases mana regeneration by 22 every 5 sec for 30 min.
- Requires Level 56
- Mark of the Dragon Lord
- Binds when picked up
- Finger
- Use: Instantly lights a foe on fire, dealing 139 Fire damage every 3 sec for 18 sec.(3 Minute Cooldown)
- Requires Level 58
- Magic Candle
- Use: Hurls a fiery ball that causes 36 Fire damage and an additional 2 Fire damage over 4 sec.
- 1 Charge
- Magic Candle
- Use: Shields you against up to 139 Fire damage for 5 minutes.(5 Minute Cooldown)
- 1 Charge
- Nightfall
- Binds when equipped
- Axe
- Two-Hand
- Speed 3.50
- 187 – 282 Damage
- (67 damage per second)
- Chance on hit: Spell damage taken by target increased by 15% for 5 sec.
- Durability 120 / 120
- Requires Level 60
- Nightfall
- Binds when equipped
- Axe
- Two-Hand
- Speed 4.00
- 189 – 302 Damage
- (61.4 damage per second)
- Chance on hit: Increases the damage dealt by the next spell you cast within 10 sec by up to 423.
- Durability 120 / 120
- Requires Level 60
- Soft Wool Boots
- Binds when picked up
- Cloth
- Feet
- 15 Armor
- Durability 30 / 30
- Soft Linen Boots
- Binds when picked up
- Cloth
- Feet
- 15 Armor
- Durability 30 / 30
- Torch of Retribution
- Quest Item
- Unique
- Two-Hand
- Use: Use on a Sentry Brazier.
- "The flame never falters"
- Torch of Retribution
- Quest Item
- Unique
- Held in Off-hand
- Use: Use on a Sentry Brazier.
- "The flame never falters"
- Major Conflagratory Potion
- Use: De-stabilizes this potion for 3 sec, and then throws it at a target, causing it to take 80 Fire damage per sec and making it Panic for 3-4 sec.(2 Minute Cooldown)
- Requires Level 50
- Requires Elemental Alchemy (300)
- Arcanite Counterweight
- Use: Attaches a counterweight to a two-handed weapon, increasing the wielder's Attack Power by 8, and melee attack speed by 4%. Cannot be applied to level 54 or lower items.
- 1 Charge
- Mountain Breaker(2H)
- Requires Enchanting
- Reagents:
- Permanently enchant a two-handed melee weapon to rarely cause its next critical strike within 9 sec to deal an additional 429-577 damage. Cannot be applied to level 54 or lower items.
- Enchanted Thorium Electrocution Ray
- Use: Instantly electrocutes a target, dealing 272-380 Nature damage.(2 Minute Cooldown)
- Requires Level 50
- Requires Engineering (300)
- 10 Charges
- Hot Smoked Bass
- Use: Restores 874 health over 27 sec. Must remain seated while eating. Also increases your spell damage by up to 3, and your chance to hit with spells by 1% for 10 min.
- Requires Level 35
- Reverberating Lesser Moonstone
- Deals 1 Arcane damage upon Blocking.
- "Put this in an item's empty socket to permanently empower the item. Can't be put into level 19 or lower items."
- Frostsaber Leather Belt Reinforcement
- Requires Enchanting
- Reagents:
- Permanently enchants a belt to allow a level 48 or higher wearer with at least 290 Tribal Leatherworking to rip a target's flesh, dealing 530 damage over 30 sec.(2 Minute Cooldown) Cannot be applied to level 53 or lower items.
- Greater Fel Embroidery
- Requires Enchanting
- Reagents:
- Permanently enchants a shirt to allow a level 50 or higher wearer with at least 300 Fel Tailoring to cast Greater Shadow Blast. Cannot be applied to level 55 or lower items.