User:Nakabeast/The Voodoo Engine

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MobThe Voodoo Engine
No image available
Race Construct (Mechanical)
Level ?? Boss
Location The Voodoo Engine, Zul'Zanzar
Status Destroyable

Currently Under Construction; Part of the Fall of the Zandalari raid concept

The Voodoo Engine is the fourteenth boss encounter of Fall of the Zandalari.

Background

Dungeon Journal

Description

Abilities

Phase One: Primary Defenses

Five enchanted pillars protect the Voodoo Engine from harm.

  • Spell priest spectralguise.png Transfer of Power ImportantOnly two of the five pillars will activate at a time, creating a Defense Aura around them and allowing them to cast spells. Players within this aura deal 100% extra damage to the pillar in question, but receive a stack of Sway of the Voodoo every three seconds while in the aura. After y seconds, the two pillars will transfer their power to two other random pillars, deactivating themselves, but activating the other pillars.
    • Spell priest spectralguise.png Sway of the VoodooThe influence of the voodoo clouds the players' vision, stacking every three seconds to all players within a Defense Aura. When a player reaches x stacks, they will become Voodoo Converts for the duration of the encounter. Stacks can be reset completely by entering another pillar's Defense Aura.
      • Spell priest spectralguise.png Voodoo ConvertPlayers who have suffered total corruption by the voodoo become converts, turning on their allies and losing control of their actions for the duration of the encounter.
    • Spell priest spectralguise.png Power Release DeadlyIf there aren't at least x players in a Defense Aura, the pillar releases its power, dealing y magic damage to the entire raid every second.
    • Spell priest spectralguise.png Enchanted Stone ImportantThe defensive pillars are imbued with ancient magic, reducing all damage recieved outside of Defense Auras by 90%.

Pillar of Shadows

  • Spell priest spectralguise.png Shadow Hex Magic EffectThe Pillar of Voo'rogg hexes random players, turning them into frogs and making them unable to act for x seconds.
  • Spell priest spectralguise.png Hex ExplosionThe Pillar of Voo'rogg explodes its hexed players after x seconds, dealing y damage in a z yard radius around the player.
  • Spell priest spectralguise.png Degenerating Life Healer AlertThe Pillar of Voo'rogg corrupts random players, dealing x Shadow damage over y seconds.
  • Spell priest spectralguise.png Beacon of ShadowsThe Pillar of Voo'rogg makes random players the beacons of shadows, dealing x Shadow damage every second to any players within a y yard radius of them for z seconds.

Pillar of Deceit

  • Spell priest spectralguise.png Choking CloudThe Pillar of Ja'alia creates a cloud of foul smoke, dealing x damage every second to all players caught within it and rendering them untargettable.
  • Spell priest spectralguise.png Dread ShadowsThe Pillar of Ja'alie summons five shadows to protect it around the edges of its Defense Aura. The shadows cannot be targeted.
    • Spell priest spectralguise.png Rending BlowA Dread Shadow targets a random player and mutilates them, dealing x damage split among y players within z yards of the attacked player. Inflicts Blood Spillage.
      • Spell priest spectralguise.png Blood SpillageDeals x damage every three seconds to every player hit by Rending Blow. The damage over time is split between all players as well.

Pillar of Magic

  • Spell priest spectralguise.png Frost SpikesThe Pillar of Riijon summons frost to rain from the sky in a clockwise motion, dealing x Frost damage and slowing movement speed by 30%.
  • Spell priest spectralguise.png Heart of FireThe Pillar of Riijon burns the heart of random players, dealing x Fire damage every three seconds. After y seconds, they players will explode, sealing z Fire damage to all players within v yards of them.
  • Spell priest spectralguise.png Unstable Arcane Deadly InterruptibleThe Pillar of Riijon casts an arcane strike at a random player, dealing x Arcane damage.
    • Spell priest spectralguise.png OverloadIf the spell is interrupted, the pillar overloads and deals x Arcane damage to all players within its Defense Aura.

Pillar of the Wild

  • Spell priest spectralguise.png Spirit StampedeThe Pillar of Izha summons an army spectral beasts, dealing x damage to anyone caught in the melee.
  • Spell priest spectralguise.png Potent FruitThe Pillar of Izha places potent fruit around the battlefield, slowly growing in size.
    • Spell priest spectralguise.png Potent EnhancementIf a potent fruit grows to full size, it will increase the damage of the Pillar of Izha's Beam Ward attack by x% until it's destroyed.
    • Spell priest spectralguise.png Rotten ToxinIf a potent fruit is destroyed before growing to full size, it will explode, dealing x Nature damage to all players in a y yard radius, and leaving a pool of the toxin on the floor.
  • Spell priest spectralguise.png Reconstruct InterruptibleThe Pillar of Izha heals another active pillar, restoring x damage and an additional y damage over z seconds.
    • Spell priest spectralguise.png Self ConstructIf Reconstruct is interrupted, the Pillar of Izha will instantly heal itself for x damage.

Pillar of the Prophet

  • Spell priest spectralguise.png Serpent WardThe Pillar of Zul summons multiple Serpent Wards, which attack nearby players within a x yard radius of them until destroyed.
  • Spell priest spectralguise.png Healing Wave InterruptibleThe Pillar of Zul heals another pillar, restoring x damage to it and an additional y damage to every other pillar.
  • Spell priest spectralguise.png Voodoo SpikesThe Pillar of Zul creates a spike of negative energy beneath random players' locations, dealing x Shadow damage in a y yard radius.
  • Spell priest spectralguise.png Devastating EgoThe Pillar of Zul consumes an area with furious pride, pinning down players caught in it and dealing x damage every second until the ego is destroyed.

Phase Two: Secondary Defenses

When three of the five pillars have been destroyed, all the primary defenses shut down, activating the Voodoo Engine's secondary defenses and two massive Engine Guardians.

  • Exposed ImportantThe Voodoo Engine is vulnerable to damage.
  • Spell priest spectralguise.png Zanchuli BeamsThe Voodoo Engine fires five beams out to each corner of the room and slowly moves in a clockwise motion, dealing x Arcane damage every second if struck. Periodically, they will switch direction and move in a counter-clockwise motion.
  • Spell priest spectralguise.png Voodoo PulseThe Voodoo Engine pulses with voodoo energy, dealing x Shadow damage within a y yard radius of the pillar.

Engine Guardian

  • Spell priest spectralguise.png Bound by BloodThe Engine Guardian is bound to the Voodoo Engine, crumbling to dust once the secondary defenses are eliminated.
  • Spell priest spectralguise.png Servant to the End DeadlyThe Engine Guardian releases a deadly nova if killed by the players, dealing x Shadow damage to the entire raid.
  • Spell priest spectralguise.png Furious MourningThe Engine Guardian enters a state of fury once seeing another Engine Guardian fall, increasing attack speed by x%.
  • Spell priest spectralguise.png Leap of Camaraderie Tank AlertBoth Engine Guardians leap to each other's respective targets, dealing x damage in a radius of y yards.
  • Spell priest spectralguise.png Rot Flesh Healer AlertThe Engine Guardian deteriorates its target's flesh, dealing x Shadow damage and an additional y Shadow damage over five seconds.
  • Spell priest spectralguise.png Rotting GooThe Engine Guardian throws a pile of noxious ooze at a random player's location, dealing x Shadow damage every second.

Engine Voodootech

  • Spell priest spectralguise.png Spirit Repair ImportantThe Voodootechs repair the Voodoo Engine, repairing x damage every three seconds until killed.

Phase Three: Heart of the Engine

Once the Voodoo Engine's secondary defenses has been destroyed, the heart of the Engine is exposed: the loa Hakkar.

Hakkar the Soulflayer

Quotes