User:Nakabeast/Pillars of the Zanchuli
Pillars of the Zanchuli | |
---|---|
Race | Unknown (Uncategorized) |
Level | ?? Boss |
Location | Halls of the Zanchuli, Mugamba Isle |
Status | Destroyable |
Currently Under Construction; Part of the Fall of the Zandalari raid concept
The Pillars of the Zanchuli is the second boss encounter of Fall of the Zandalari.
Background
Dungeon Journal
For centuries, the Zanchuli Council advised the Zandalari kings and ensured their every order was executed to perfection. To protect themselves from the occasional mad king or rebellious uprising, the council built the Pillars of the Zanchuli in the heart of their great halls, five towering totems imbued with a portion of each councilor's spirit. With a new threat approaching the council's temple, the pillars have a new purpose: eliminate the champions of Azeroth.
Description
Abilities
Phase One: Protect the Halls!
- Transfer of Power Only two of the five pillars will activate at a time, creating a Defense Aura around them and allowing them to cast spells. Players within this aura deal 100% extra damage to the pillar in question, but receive a stack of Sway of the Zanchuli every three seconds while in the aura. After y seconds, the two pillars will transfer their power to two other random pillars, deactivating themselves, but activating the other pillars.
- Sway of the ZanchuliThe influence of the Zanchuli clouds the players' vision, stacking every three seconds to all players within a Defense Aura. When a player reaches x stacks, they will become Zanchuli Converts for the duration of the encounter. Stacks can be reset completely by entering another pillar's Defense Aura.
- Zanchuli ConvertPlayers who have suffered total corruption by the Zanchuli become converts, turning on their allies and losing control of their actions for the duration of the encounter.
- Power Release If there aren't at least x players in a Defense Aura, the pillar releases its power, dealing y magic damage to the entire raid every second.
- Enchanted Stone The Pillars of the Zanchuli are imbued with ancient magic, reducing all damage recieved outside of Defense Auras by 90%.
- Sway of the ZanchuliThe influence of the Zanchuli clouds the players' vision, stacking every three seconds to all players within a Defense Aura. When a player reaches x stacks, they will become Zanchuli Converts for the duration of the encounter. Stacks can be reset completely by entering another pillar's Defense Aura.
Pillar of Voo'rogg
- Shadow Hex The Pillar of Voo'rogg hexes random players, turning them into frogs and making them unable to act for x seconds.
- Hex ExplosionThe Pillar of Voo'rogg explodes its hexed players after x seconds, dealing y damage in a z yard radius around the player.
- Degenerating Life The Pillar of Voo'rogg corrupts random players, dealing x Shadow damage over y seconds.
- Beacon of ShadowsThe Pillar of Voo'rogg makes random players the beacons of shadows, dealing x Shadow damage every second to any players within a y yard radius of them for z seconds.
Pillar of Ja'alia
- Choking CloudThe Pillar of Ja'alia creates a cloud of foul smoke, dealing x damage every second to all players caught within it and rendering them untargettable.
- Dread ShadowsThe Pillar of Ja'alie summons five shadows to protect it around the edges of its Defense Aura. The shadows cannot be targeted.
- Rending BlowA Dread Shadow targets a random player and mutilates them, dealing x damage split among y players within z yards of the attacked player. Inflicts Blood Spillage.
- Blood SpillageDeals x damage every three seconds to every player hit by Rending Blow. The damage over time is split between all players as well.
- Rending BlowA Dread Shadow targets a random player and mutilates them, dealing x damage split among y players within z yards of the attacked player. Inflicts Blood Spillage.
Pillar of Riijon
- Frost SpikesThe Pillar of Riijon summons frost to rain from the sky in a clockwise motion, dealing x Frost damage and slowing movement speed by 30%.
- Heart of FireThe Pillar of Riijon burns the heart of random players, dealing x Fire damage every three seconds. After y seconds, they players will explode, sealing z Fire damage to all players within v yards of them.
- Unstable Arcane The Pillar of Riijon casts an arcane strike at a random player, dealing x Arcane damage.
- OverloadIf the spell is interrupted, the pillar overloads and deals x Arcane damage to all players within its Defense Aura.
Pillar of Izha
- Spirit StampedeThe Pillar of Izha summons an army spectral beasts, dealing x damage to anyone caught in the melee.
- Potent FruitThe Pillar of Izha places potent fruit around the battlefield, slowly growing in size.
- Potent EnhancementIf a potent fruit grows to full size, it will increase the damage of the Pillar of Izha's Beam Ward attack by x% until it's destroyed.
- Rotten ToxinIf a potent fruit is destroyed before growing to full size, it will explode, dealing x Nature damage to all players in a y yard radius, and leaving a pool of the toxin on the floor.
- Reconstruct The Pillar of Izha heals another active pillar, restoring x damage and an additional y damage over z seconds.
- Self ConstructIf Reconstruct is interrupted, the Pillar of Izha will instantly heal itself for x damage.
Pillar of Zul
- Serpent WardThe Pillar of Zul summons multiple Serpent Wards, which attack nearby players within a x yard radius of them until destroyed.
- Healing Wave The Pillar of Zul heals another pillar, restoring x damage to it and an additional y damage to every other pillar.
- Sha SpikesThe Pillar of Zul creates a spike of negative energy beneath random players' locations, dealing x Shadow damage in a y yard radius.
- Devastating EgoThe Pillar of Zul consumes an area with furious pride, pinning down players caught in it and dealing x damage every second until the ego is destroyed.
Phase Two: Last Resort
When four of the five pillars have been destroyed, all remaining Zanchuli spirits merge together on the last surviving pillar, restoring it to full health and gaining a new set of abilities.
- Zanchuli BeamsThe final pillar fires five beams out to each corner of the room and slowly moves in a clockwise motion, dealing x Arcane damage every second if struck. Periodically, they will switch direction and move in a counter-clockwise motion.
- Voodoo PulseThe final pillar pulses with voodoo energy, dealing x Shadow damage within a y yard radius of the pillar.
- Waken the DeadThe Zanchuli calls upon the dead to serve once more, summoning two Risen Guardians and a gradual flow of Risen Shadowmender.
Risen Guardian
- Bound by BloodThe Risen Guardian is bound to the Zanchuli, crumbling to dust once the final pillar is destroyed.
- Servant to the End The Risen Guardian releases a deadly nova if killed by the players, dealing x Shadow damage to the entire raid.
- Furious MourningThe Risen Guardian enters a state of fury once seeing another Risen Guardian fall, increasing attack speed by x%.
- Leap of Camaraderie Both Risen Guardians leap to each other's respective targets, dealing x damage in a radius of y yards.
- Rot Flesh The Risen Guardian deteriorates its target's flesh, dealing x Shadow damage and an additional y Shadow damage over five seconds.
- Rotting GooThe Risen Guardian throws a pile of noxious ooze at a random player's location, dealing x Shadow damage every second.
Risen Shadowmender
- Shadow Mend The Shadowmender channel healing energy at the last pillar, healing x damage every three seconds until killed.