User:Lemona1d/Hunter
General
[Aspect of the Hawk] removed, Hunter abilities have been buffed to compensate
[Beast Lore] removed
[Control Pet] removed
[Hunter's Mark] now increases damage taken from all sources
[Scare Beast] removed
[Tame Beast] now displays damage, health, armor, any special resistances, and abilities of in the tooltip of the creature
New Spell: Pinpoint - Set your mark on the target, causing your next special ability within 5 seconds to critically hit.
Artillery
A long-range expert that combines an affinity with <his/her> pet with various constructions and devices.
Mastery: Spotter - Increases the damage your turret deals to targets affected by Hunter's Mark by 11.3%, and increases the damage bonus of Hunter's Mark by 2.8%. Each point of Mastery increases each bonus by 4.7%.
Active Abilities
Barrage - Release an artillery blast from your turret, dealing 150% weapon damage as Fire to the target.
Bombardment - Bombard the target, dealing 165% weapon damage over 3 hits. If used directly after Quick Shot, Bombardment will hit the target an additional time and have its cooldown reduced by 1 second.
Construct: Turret - Constructs a turret with 10% of the caster's health at the feet of the caster that deals 25% weapon damage every 2 seconds to a target the caster is in combat with, preferring targets affected by Hunter's Mark. 2 charges, generates 1 charge every 45 sec.
Grapeshot - Release a blast of multiple projectiles, dealing 105% weapon damage as Fire and additional Fire damage over time. Whenever the periodic damage of Grapeshot critically hits the duration is refreshed and it gains a stack up to 3 times.
Mortar - Transform your active turrets into powerful mortars, causing them to deal an additional 200% damage as Fire and 100% damage to all nearby enemies. Lasts 15 seconds. 2 minute cooldown.
Quick Shot - Quickly shoot the target, dealing 60% weapon damage and allowing the Hunter to combo abilities.
Quick Shot is free to cast and has a 25% chance to trigger Moment's Reprieve.
Scorpid Sting - Stings the target, reducing chance to hit with melee and ranged attacks by 3% for 20 sec. Only one Sting per Hunter can be active on any one target.
Passive Abilities
Alacrity - Your ranged hits have a 35% chance to grant your pet Alacrity, increasing all damage done by 15% and causing your pet deal an extra attack while hitting a target for 6 seconds.
Ballistics - Increases the damage of your pet and turret by 10%, and your turret's attacks have a chance to instantly restore 4 Focus.
Favor of the Hunt - Increases your Agility by 10%. Increases the damage dealt by your pet by 15%. Increases your active turret's attack speed by 10%.
Your ranged critical hits trigger Replenishment.
Flawed Blueprints - Not all designs are perfect. Your turrets are naturally on the fritz, causing them to inflict random conditions on unsuspecting foes. Your turret's auto-attacks have a 10% chance to cause one of the following effects on their target:
- Slowed by 10% for 5 seconds
- Damage reduced by 15% for 5 seconds
- Resource costs increased by 10% for 6 seconds
- Armor reduced by 12% for 5 seconds
Mechanic - Your Haste stat reduces the time between your turret's attacks.
Moment's Reprieve - Scoring a ranged critical hit has a 50% chance to make your next 2 special abilities have no cost.
Splitvein - Your Bombardment and Shot abilities have a 40% chance to affect the target with Splitvein, dealing 60% weapon damage over 5 seconds. Splitvein gains a 100% bonus from your Haste stat.