User:Lemona1d/Hunter

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General

[Aspect of the Hawk] removed, Hunter abilities have been buffed to compensate

[Beast Lore] removed

[Control Pet] removed

[Hunter's Mark] now increases damage taken from all sources

[Scare Beast] removed

[Tame Beast] now displays damage, health, armor, any special resistances, and abilities of in the tooltip of the creature

New Spell: Pinpoint - Set your mark on the target, causing your next special ability within 5 seconds to critically hit.

Artillery

A long-range expert that combines an affinity with <his/her> pet with various constructions and devices.

Mastery: Spotter - Increases the damage your turret deals to targets affected by Hunter's Mark by 11.3%, and increases the damage bonus of Hunter's Mark by 2.8%. Each point of Mastery increases each bonus by 4.7%.

Active Abilities

Barrage - Release an artillery blast from your turret, dealing 150% weapon damage as Fire to the target.

Bombardment - Bombard the target, dealing 165% weapon damage over 3 hits. If used directly after Quick Shot, Bombardment will hit the target an additional time and have its cooldown reduced by 1 second.

Construct: Turret - Constructs a turret with 10% of the caster's health at the feet of the caster that deals 25% weapon damage every 2 seconds to a target the caster is in combat with, preferring targets affected by Hunter's Mark. 2 charges, generates 1 charge every 45 sec.

Grapeshot - Release a blast of multiple projectiles, dealing 105% weapon damage as Fire and additional Fire damage over time. Whenever the periodic damage of Grapeshot critically hits the duration is refreshed and it gains a stack up to 3 times.

Mortar - Transform your active turrets into powerful mortars, causing them to deal an additional 200% damage as Fire and 100% damage to all nearby enemies. Lasts 15 seconds. 2 minute cooldown.

Quick Shot - Quickly shoot the target, dealing 60% weapon damage and allowing the Hunter to combo abilities.

Quick Shot is free to cast and has a 25% chance to trigger Moment's Reprieve.

Scorpid Sting - Stings the target, reducing chance to hit with melee and ranged attacks by 3% for 20 sec. Only one Sting per Hunter can be active on any one target.

Passive Abilities

Alacrity - Your ranged hits have a 35% chance to grant your pet Alacrity, increasing all damage done by 15% and causing your pet deal an extra attack while hitting a target for 6 seconds.

Ballistics - Increases the damage of your pet and turret by 10%, and your turret's attacks have a chance to instantly restore 4 Focus.

Favor of the Hunt - Increases your Agility by 10%. Increases the damage dealt by your pet by 15%. Increases your active turret's attack speed by 10%.

Your ranged critical hits trigger Replenishment.

Flawed Blueprints - Not all designs are perfect. Your turrets are naturally on the fritz, causing them to inflict random conditions on unsuspecting foes. Your turret's auto-attacks have a 10% chance to cause one of the following effects on their target:

  • Slowed by 10% for 5 seconds
  • Damage reduced by 15% for 5 seconds
  • Resource costs increased by 10% for 6 seconds
  • Armor reduced by 12% for 5 seconds

Mechanic - Your Haste stat reduces the time between your turret's attacks.

Moment's Reprieve - Scoring a ranged critical hit has a 50% chance to make your next 2 special abilities have no cost.

Splitvein - Your Bombardment and Shot abilities have a 40% chance to affect the target with Splitvein, dealing 60% weapon damage over 5 seconds. Splitvein gains a 100% bonus from your Haste stat.

Beast Mastery

Marksmanship

Survival