UNIT_SPELLMISS

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Fired when a spell misses

"UNIT_SPELLMISS", arg1, arg2

Arguments

arg1
Unit Name - can be 'target' 'mouseover' 'player' or 'party1..4' possibly also 'raid1..40'
arg2
Action - can be 'RESISTED' 'DODGED' 'PARRIED' or 'BLOCKED'