UNIT_SPELLCAST_SUCCEEDED
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Added in 2.0.1 |
Fired when a spell is cast successfully. Event is received even if spell is resisted.
UNIT_SPELLCAST_SUCCEEDED: unitTarget, castGUID, spellID
Payload
- unitTarget
- string : UnitId
- castGUID
- string
- spellID
- number
Patch changes
Patch 8.0.1 (2018-07-17): Removed the "spellName" and "rank" parameters.
Patch 4.0.1 (2010-10-12): Added spellID parameter.
Patch 2.0.1 (2006-12-05): Added.