UNIT_COMBAT
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Added in 1.0.0 |
Fired when an npc or player participates in combat and takes damage
UNIT_COMBAT: unitTarget, event, flagText, amount, schoolMask
Payload
- unitTarget
- string : UnitId
- event
- string - Action, Damage, etc (e.g. HEAL, DODGE, BLOCK, WOUND, MISS, PARRY, RESIST, ...)
- flagText
- string - Critical/Glancing indicator (e.g. CRITICAL, CRUSHING, GLANCING)
- amount
- number - The numeric damage
- schoolMask
- number - Damage type in numeric value (1 - physical; 2 - holy; 4 - fire; 8 - nature; 16 - frost; 32 - shadow; 64 - arcane)